Background Traits
System
On a related, note, the places and entities that a mage deals with often reflect that mage’s Resonance. There are reasons, after all, that a Devotional Crusader meets angels and demons, resides in a Spartan atmosphere of dedication, ventures to heavens and hells, and views almost everything through a lens of godly or satanic agendas.
Story-wise, Resonance can suggest the sorts of characters a mage might encounter or befriend, the sort of places she frequents, the appearance and perhaps the set of reality in places she calls home. In game terms, a character’s Resonance will probably influence the appearance, nature, identity, and atmosphere of her various Background Traits… most especially Allies, Blessing, Chantry, Demesne, Destiny, Legend, Sanctum, Totem, and – as shown below – her Avatar. A Virginal mystic may attract forest creatures or unicorns; a Lusty one could reside in a richly appointed fetish dungeon or a sybaritical penthouse. Resonance may determine whose magicks are coincidental within a Sanctum, Chantry or Realm… and whose effects are vulgar in those same places. That principle is especially true in Otherworldly locations like a Demesne or Horizon Realm, where the Resonance of its “masters” shapes the fabric of local reality.
Referenced by 7
Backgrounds
- Allies shared/trait/background/allies
Bestiary
- Gamespeak mage/creature/npc/gamespeak
- Power Players mage/creature/npc/power-players
- Professionals mage/creature/npc/professionals
Merits & Flaws
- Ties shared/trait/merit/ties
Rotes & Procedures
- Backgrounds and Influence mage/power/rote/backgrounds-and-influence
Rules
- Difficulty: Is it Paradoxical? shared/rule/system/difficulty-is-it-paradoxical