Gadgets
System
Single-use technological items, Gadgets are essentially Charms in tech-based forms. Such Wonders burn out once they’ve been used. Madness grenades, stim-packs, injections of nanotech machines… such Gadgets combine limited functions with scientific efficiency.
Referenced by 3
Rules
- Background /Experience-Point Costs for Charms and Gadgets shared/rule/system/background-experience-point-costs-for-charms-and-gadgets
- Flaw Traits as Flaws shared/rule/system/flaw-traits-as-flaws
- Point Costs for Trinkets shared/rule/system/point-costs-for-trinkets