Classification: Union // Open
Classification: Union // Open Ref shared/rule/system/game-systems

Game Systems

System

Shared

In terms of rules, the Storyteller and player can either run through the hacking process using the normal hacking rules presented above, or else play it out as a normal adven ture, using the appropriate Traits for the type of access she’s employed to enter the Web. (For details, see Digital Web Systems, Mage 20, pp. 466-473.) In the first situation, narrate out the hacking job as if it’s an adventure; in the second case, just run through it normally, considering the adventure to be an elaborate computer simulation.

Instead of Dexterity and Brawl rolls, an astrally immersed hacker employs Wits, Perception, or Intelligence + Computer in order to get things done. Other Abilities might come in handy, too – say, Enigmas in place of Intimidation or Cryptography for Streetwise. Under either rules option, however, failed or botched rolls lead to icon death; the trap snaps shut, the guards shoot you, you mis-time your leap, and so forth. For obvious reasons, then, hackers hesitate before trying to bust a system from the inside out.

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