Gadgets
System
Single-use technological items, Gadgets are essentially Charms in tech-based forms. Such Wonders burn out once they’ve been used. Madness grenades, stim-packs, injections of nanotech machines… such Gadgets combine limited functions with scientific efficiency.
System
-wise, Gadgets follow the systems used for Charms (described above), and enjoy the usual benefits of tech-based miracles. Because such Wonders tend to be crafted on assembly lines, they usually have a “standardized” Arete that gets rolled when the Gadget gets used. The impersonal Resonance of mass-produced Gadgets gives them a similarly standardized feel, although the Gadgets of mad inventors often feature a “maker’s mark” of personalized Resonance. Thus, a clip of Technocracy bullets has the chilly essence of Technocratic unity, while a Marauder artisan crafts her own bullets with the crazed energies of her personal dementia.
As detailed under Charms, above, Gadgets come in batches of 10 for half of the usual price of a comparable Wonder. A batch of 20, then, would cost the standard amount of points. For an example, see Bond Fine Tobacco Products, in the Selected Wonders section near the end of this chapter.