Arete Roll
System
As mentioned above, the creator needs to make an Arete roll when using the Prime Sphere to instill the Wonder-to-be with the required Quintessence. This roll’s difficulty is the same as the roll needed during the creation process itself, which gets detailed below in Step Three, under Difficulty: Is It Paradoxical? This initial roll energizes the item, while the second roll (or, more often, series of rolls) invests the now-en ergized item with additional powers.
See also 1
Spheres
- Prime mage/power/sphere/prime
Referenced by 18
Rotes & Procedures
- Aura Alteration mage/power/rote/aura-alteration
- Battlefield Sense mage/power/rote/battlefield-sense
- Burnt Offerings mage/power/rote/burnt-offerings
- Deflecting Missiles mage/power/rote/deflecting-missiles
- Harsh Weather and Environments entry of the Environmental mage/power/rote/harsh-weather-and-environments-entry-of-the-environmental
- Heart’s Blood mage/power/rote/hearts-blood
- Invisibility or Silence mage/power/rote/invisibility-or-silence
- Slipstream mage/power/rote/slipstream
- Telekinesis mage/power/rote/telekinesis
- The Chi-Field Push mage/power/rote/the-chi-field-push
- The Chow Yun Fat mage/power/rote/the-chow-yun-fat
- The Perfect Moment mage/power/rote/the-perfect-moment
- The Velocity Boost mage/power/rote/the-velocity-boost
- Unweaving and Anti-Magick mage/power/rote/unweaving-and-anti-magick
- Ward Duration and Expanse mage/power/rote/ward-duration-and-expanse
Rules
- Purification: Keeping Things Clean shared/rule/system/purification-keeping-things-clean
- Step Three: Investment – Quickening the Wonder shared/rule/system/step-three-investment-quickening-the-wonder
- Step Two: Energy shared/rule/system/step-two-energy