Bonus Dice
System
Once per story (not per game session), the player could harness that force and then use her highest Resonance Trait to provide one of the following bonuses (only one bonus per story):
• A bonus to her Arete dice pool, as per the Resonance and Synergy Traits chart; or…
• A bonus, of one die per dot in Resonance, to an appro priate Background Trait. If Feral Ashpaw has Coyote as a Totem Background, she can add three dice to a Totem roll for one use of that Background Trait.
• A bonus, of one die per dot, to a related non-magickal dice pool for a task that is clearly and imaginatively linked to her Resonance Trait. Ashpaw might use that bonus to add to Stealth, Animal Kinship, Hunting, Intimidation, or Survival rolls, assuming the player gives a cool de scription of the task at hand and the ways in which the Feral Resonance aids her efforts.
If the character has two Resonance Traits at the same level, then the player (or the Storyteller) can choose the bonus, based upon the circumstances. However, only one flavor of Resonance – the dominant one – can provide that bonus within a single story. The player cannot employ several types of Resonance to gain multiple bonuses in various tasks within the same story, and may shift between them only after a new story begins.