Classification: Union // Open
Classification: Union // Open Ref shared/rule/system/fetishes

Fetishes

System

Shared

Certain mages know how to capture spirits, or bargain with them, and then put those entities into material objects. Ironically

known as Fetishes (from the Latin word facticius, or “artificial”), these objects channel the powers and essence of the spirit within

them… which makes such primal Wonders about as “natural” as a mystic item can be. The oldest sorts of Wonders, these spirit-Fe­ tishes recall the ancient Arts of cave, jungle, and savannah. Even so, a spirit-based Fetish can incorporate technology. Pain-spirit arrows, hunger-spirit drums, death-spirit bullets, and mischief-spirit computers are all considered Fetishes if their power comes from an Otherworldly entity within the object.

Because a Fetish’s power comes from a spirit instead of the mage, Fetishes use Gnosis, not Arete, in order to function. Each Fetish’s Gnosis

and capabilities depends upon the spirit that’s bound into the Fetish.

Each Fetish also has a distinct personality that maintains its own tem­

peramental relationship with the person who “owns” the Wonder in

question. And because powerful entities rarely allow themselves to

be fondled by puny mortals, Fetish-bound spirits tend to be simple

beings whose essence comes from equally simple principles: hunger,

fire, anger, stone, and so on.

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