Fetishes
System
Certain mages know how to capture spirits, or bargain with them, and then put those entities into material objects. Ironically
known as Fetishes (from the Latin word facticius, or “artificial”), these objects channel the powers and essence of the spirit within
them… which makes such primal Wonders about as “natural” as a mystic item can be. The oldest sorts of Wonders, these spirit-Fe tishes recall the ancient Arts of cave, jungle, and savannah. Even so, a spirit-based Fetish can incorporate technology. Pain-spirit arrows, hunger-spirit drums, death-spirit bullets, and mischief-spirit computers are all considered Fetishes if their power comes from an Otherworldly entity within the object.
Because a Fetish’s power comes from a spirit instead of the mage, Fetishes use Gnosis, not Arete, in order to function. Each Fetish’s Gnosis
and capabilities depends upon the spirit that’s bound into the Fetish.
Each Fetish also has a distinct personality that maintains its own tem
peramental relationship with the person who “owns” the Wonder in
question. And because powerful entities rarely allow themselves to
be fondled by puny mortals, Fetish-bound spirits tend to be simple
beings whose essence comes from equally simple principles: hunger,
fire, anger, stone, and so on.
Referenced by 2
Rules
- Base Quintessence Cost shared/rule/system/base-quintessence-cost
- Difficulty: Is it Paradoxical? shared/rule/system/difficulty-is-it-paradoxical