Classification: Union // Open
Classification: Union // Open Ref shared/rule/system/periapts

Periapts

System

Shared

Given the importance of Quintessential energy in magickal and technomagickal workings, a Periapt – essentially a Quintessence battery – can be invaluable. Named from the Greek word periapton (“hung around” or “fastened upon”), a Periapt “fastens” Quintessence into an object, design, or living thing that acts as a rechargeable container for such energy. With that energy, the mage can fuel Effects, reduce the difficulty of his casting rolls, or otherwise employ Quintessence in the usual ways. (See the Quintessence Trait entry in Mage 20,

### Using Periapts

p. 332, the Prime Sphere entry in that book’s Chapter Ten,

In game-system terms, a Periapt holds up to five points of Quintessence for each point in the object’s Wonder level; a three-dot Periapt, then, could retain 15 points of Quintessence, while a five-dot one might store up to 25 points. Your mage can access this Quintessence as long as she’s in physical contact with the Periapt. A Prime 2 Effect allows that mage to access the Quintessence if the Periapt’s within close range, and a Correspondence 2 /Prime 2 Effect may access it from a distance if your mage manages to reach the Periapt with the Correspondence spell. Using that Quintessence requires at least one turn of focused concentration; any activity beyond that concentration disrupts the flow of energy that turn. (As noted above, this concentration does not apply to Technological Matrices.)

pp. 520-521, and the uses of Quintessence in magick described in that same chapter, pp. 537.) Charged crystals, energized tattoos, soul-reaping axes, and consecrated sacrificial lambs could all become Periapts if properly prepared by the mage who enchants them.

See also 1

Spheres

  • Prime mage/power/sphere/prime
Referenced by 7

Rotes & Procedures

Rules

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