Enlightened Upgrades
System
Y’know how complex programs slow your computer down? Technomagick does the same thing to computer systems that haven’t been upgraded to handle the stress of bending reality. A typical off-the-shelf computer system can facilitate Sphere Ranks 1 and 2. After that, however, it’s time for an upgrade.
System-wise, a technomagickal upgrade requires a combi nation of mundane tech and Enlightened knowhow. The tech part is simple enough; if you want to reflect it in rolls, assume an Intelligence + Technology (Computer Hardware) roll, difficulty 7, followed by an Intelligence + Computer roll, also difficulty 7. These rolls reflect the essential hardware and software alterations.
After that, a combination of Prime 2 and either Matter 2 (to reinforce the molecular structure of the gear), Spirit 3 (to awaken the spirit of the machine), or both will upgrade the system on a magickal level. Roll Arete /Enlightenment + Computer, difficulty 5. Assume that three successes or more upgrade the machine to handle technological workings (rotes, energies, Digital Web access, etc.) up to Sphere Rank 3. For Ranks 4 or 5, you still need a Trinary computer. Sleepertech has yet to reach that level of power.
Upgrades allow computer gear to access and focus the reality-bending powers of Sphere magick. They do not, however, allow computers to access their own magical powers. Machines with that sort of innate power are Devices and Fetishes; for details, see Wonders: Objects of Enchantment, pp. 139-165.