Classification: Union // Open
Classification: Union // Open Ref shared/rule/system/enlightened-upgrades

Enlightened Upgrades

System

Shared

Y’know how complex programs slow your computer down? Technomagick does the same thing to computer systems that haven’t been upgraded to handle the stress of bending reality. A typical off-the-shelf computer system can facilitate Sphere Ranks 1 and 2. After that, however, it’s time for an upgrade.

System-wise, a technomagickal upgrade requires a combi nation of mundane tech and Enlightened knowhow. The tech part is simple enough; if you want to reflect it in rolls, assume an Intelligence + Technology (Computer Hardware) roll, difficulty 7, followed by an Intelligence + Computer roll, also difficulty 7. These rolls reflect the essential hardware and software alterations.

After that, a combination of Prime 2 and either Matter 2 (to reinforce the molecular structure of the gear), Spirit 3 (to awaken the spirit of the machine), or both will upgrade the system on a magickal level. Roll Arete /Enlightenment + Computer, difficulty 5. Assume that three successes or more upgrade the machine to handle technological workings (rotes, energies, Digital Web access, etc.) up to Sphere Rank 3. For Ranks 4 or 5, you still need a Trinary computer. Sleepertech has yet to reach that level of power.

Upgrades allow computer gear to access and focus the reality-bending powers of Sphere magick. They do not, however, allow computers to access their own magical powers. Machines with that sort of innate power are Devices and Fetishes; for details, see Wonders: Objects of Enchantment, pp. 139-165.

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