Allies
Background
Allies are mortals who support and help you — family, friends, or even a mortal organization that owes you some loyalty. Although allies aid you willingly, without coaxing or coercion, they are not always available to offer assistance; they have their own concerns and can do only so much for the sake of your relationship. However, they might have some useful Background Traits of their own, and could provide you with indirect access to their contacts, influence, or resources.
Allies are typically persons of influence and power in your home city. They can be of almost any sort, depending on what your Storyteller will allow. You may have friends in the precinct morgue, at a prominent blog, among the high society of local celebrities, or at a construction site. Your Allies might be a clan of nomads who move their mobile home camp around the area, or they might be a family of generations of police officers. You may even count the mayor himself among your friends, depending on how many dots you spend on this Trait. Your Allies are generally trustworthy (though they probably don’t know that you’re a vampire, or even that vampires exist). However, nothing comes for free. If you wind up drawing favors from your friend in the Cosa Nostra, he’ll probably ask you to do him a favor in kind in the future. This often leads to the beginning of a story.…
Allies may be pooled among a coterie of characters.
• One ally of moderate influence and power
•• Two allies, both of moderate power
••• Three allies, one of whom is quite influential
•••• Four allies, one of whom is very influential
••••• Five allies, one of whom is extremely influential
Ratings
| Rating | |
|---|---|
| • | One ally of moderate influence and power |
| •• | Two allies, both of moderate power |
| ••• | Three allies, one of whom is quite influential |
| •••• | Four allies, one of whom is very influential |
| ••••• | Five allies, one of whom is extremely influential |
Also in W20 p. 137 — text differs from V20 (67%)
Allies are people who help and support you, either out of love or common interest. They can be family, friends,
or even organizations that are friendly to you. Some allies have useful skills — doctors, hackers, and soldiers, for example — while others have community influence, with contacts or resources they can use on your behalf. Although allies aid you willingly, without coaxing or coercion, they are not always available to offer assistance; they can only ignore so many of their own concerns for the sake of your relationship. Except in special circumstances, your allies don’t usually know you are a werewolf (that knowledge would probably alter the relationship for the worse), but they may know that you have contacts and skills that most people don’t, and they will come to you for favors. After all, friends help each other out, right?
You’ve got a closer relationship with your allies than with contacts — they’re your friends, and they’ll listen to you. Convincing your fishing buddy that a local refinery is spilling toxins into a major fishery can do wonders for your cause when he’s an aide in the governor’s office. Of course, just as your allies are more loyal and directly useful than your contacts, they can also require more in return. But you’d help your buddies out, right?
You should work out who your allies are at the beginning of the game, as well as how you know them. Maybe they’re old brothers-in-arms or friends from a local environmental society. Maybe (if your Allies rating is 5) you’re an old hunting buddy of the governor.
Allies may be pooled among a pack. • One ally, of moderate influence and power (doctor or veterinarian, local activist) •• Two allies, both of moderate power (district ranger, deputy sheriff, popular blogger) ••• Three allies, one of them quite influential (news paper editor, local philanthropist). •••• Four allies, one of them very influential (city councilman, military base commander). ••••• Five allies, one of them extremely influential (mayor, senator’s aide)
See also 1
Rules
- Background Traits shared/rule/system/background-traits
Referenced by 23
Backgrounds
Bestiary
- Enticers werewolf/creature/fomor/enticers
- Ferectoi, the Larvae of the Wyrm werewolf/creature/fomor/ferectoi-the-larvae-of-the-wyrm
- Fixer vampire/creature/ghoul/fixer
- Shadowfiends werewolf/creature/fomor/shadowfiends
- Sons of Typhon werewolf/creature/fomor/sons-of-typhon
- The Boss (Pattern Eidolon) mage/creature/npc/the-boss-pattern-eidolon
Gifts
- Global Citizen (Homid Level Two) — Some homid werewolf/power/gift/global-citizen-homid-level-two-some-homid
- Madness werewolf/power/gift/madness
- Oath of the Great Bear werewolf/power/gift/oath-of-the-great-bear
- Ultimate Argument of Logic werewolf/power/gift/ultimate-argument-of-logic
Items
- Animal Hide werewolf/item/fetish/animal-hide
- HEALTH OF THE MOUNTAIN werewolf/item/fetish/health-of-the-mountain
- Human Skin werewolf/item/fetish/human-skin
Merits & Flaws
- Avatar Companion shared/trait/merit/avatar-companion
- Manifest Avatar shared/trait/merit/manifest-avatar
- Property shared/trait/merit/property
- Twin Souls shared/trait/merit/twin-souls
Places
- Master of the Rite (Sept Standing •••) werewolf/location/caern/master-of-the-rite-sept-standing
- Thomas Lives-Nowhere werewolf/location/caern/thomas-lives-nowhere
Rules
- Pooling Backgrounds shared/rule/optional_rule/pooling-backgrounds