Classification: Union // Open
Classification: Union // Open Ref werewolf/location/caern/thomas-lives-nowhere

Thomas Lives-Nowhere

Caern · Werewolf

Werewolf

History: Thomas’s mother was a United States Marine, his father was a climate scientist. Both traveled the world as part of their work, dragging Thomas along. By the time he Changed, he’d already seen much of the world, and he refused to settle

down just because he was Garou. He kept up his travels, even though his pack remained in Columbus, Ohio. They tolerated his

wanderlust, because he had a knack for bringing home powerful

fetishes and other curios.

During his time in Tanzania, he accidentally caused the death of numerous Changing Breeds. They exiled him from

the region, and he never let himself live it down. He blamed himself for every life lost, and not a day goes by where he does not attempt some form of penance. Upon returning, he tossed himself head-first into sept duties, and vowed to keep the young of Columbus from repeating his mistakes, while maintaining open minds and global spirits.

Appearance

Thomas is in his mid thirties, and very healthy for it. He’s fit, upbeat, and hearty. His skin shows extensive

tanning from his travels, he keeps his sandy blonde hair short

and functional. He has a handsome, confident look, though

there’s a strong burden in his eyes. He always dresses in extra layers, to accommodate for changing weather. He prefers hand-made clothing, but it can come from anywhere in the world

depending on his mood and most recent travels.

Roleplaying Notes: You’re a teacher by necessity. You’ve learned lessons that you’ve got to share. Nobody can make the same mistakes you have, so you teach by whatever means you feel are best. Among the young, this means by getting in close and being friendly. With adults, it sometimes means hard, chiding lessons. You have a strong, sarcastic sense of humor. You prefer

to question traditions and institutions whenever possible.

Breed: Homid Auspice: Ragabash

Tribe: Children of Gaia Rank: 3 Physical: Strength 2 (4/6/5/3), Dexterity 2 (2/3/4/4), Stamina 3 (5/6/6/5) Social: Charisma 4, Manipulation 3 (1/0/0/3), Appearance 3 (2/0/3/3) Mental: Perception 3, Intelligence 4, Wits 4 Talents: Alertness 3, Athletics 2, Brawl 2, Empathy 3, Expres­ sion 3, Leadership 2, Primal-Urge 2 Skills: Animal Ken 1, Crafts 2, Drive 2, Etiquette 4

(Multi-Cultural), Performance 3, Stealth 2, Survival 5

Knowledges: Academics 3, Computer 1, Enigmas 2, Investiga­ tion 2, Law 2, Medicine 2, Occult 2, Science 1, Technology 1 Backgrounds: Allies 4, Contacts 3, Resources 1, Rituals 1

Rage

3; Gnosis: 6; Willpower: 9 Gifts: (1) Apecraft’s Blessing, Blur of the Milky Eye, City

Running, Free Flowing, Mother’s Touch, Persua­ sion (2) Blissful Ignorance, Global Citizen, Grand­ mother’s Touch, Speech of the World, Unicorn’s Arsenal (3) Singing Dog’s Cry, Speech of All Things Rites: (1) Rite of the Hearthfire

For the purposes of learning their Gifts, the Singing Dog pack is considered its own Tribe. It’s not, but if an outsider learns their Gifts, they’re considered out-of-Tribe Gifts for experience costs. Are they really their own Tribe? That’s a good question. They have a couple of unique Gifts. They have a totem (Bird of Paradise) that’s in addition to their pack totem (Singing Dog). So technically, they could be considered a Tribe, if only in the same way as the Hakken or Siberakh. But only four Singing Dogs exist.

See also 43

Abilities & Attributes

Backgrounds

  • Allies shared/trait/background/allies
  • Contacts shared/trait/background/contacts
  • Resources shared/trait/background/resources

Breed

  • Homid werewolf/faction/breed/homid

Gifts

Places

Tribes & Fera

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