Classification: Union // Open
Classification: Union // Open Ref shared/trait/ability/technology

Technology

Ability

Shared
Type
Knowledge

The Technology Knowledge represents a character’s broad aptitude with electronics, computer hardware, and the anything that needs an understanding of modern electronics to work with — mechanical devices fall under the Crafts Skill. If it has a processor, some transistors, or an integrated circuit — if it’s electronic rather than electrical — manipulating it falls under Technology. A character can use Technology to build a computer, crack a security system, repair a cellphone, or hack together a shortwave radio. A player must always choose a specialty in Technology, even when her character has less than four dots in the Skill.

• Student: You can perform simple repairs and modifications.

•• College: You can make a living in computer repair.

••• Masters: You can design new equipment to achieve a specific objective.

•••• Doctorate: Given a penknife and a soldering iron, the world’s your oyster.

••••• Scholar: You’re going to revolutionize the world with one of your inventions — or you already have.

Possessed by

Engineers, Scientists, Defense Contractors, Glass Walkers, the Cable Guy

Specialties

Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage

Ratings

Rating
•Student: You can perform simple repairs and modifications.
••College: You can make a living in computer repair.
•••Masters: You can design new equipment to achieve a specific objective.
••••Doctorate: Given a penknife and a soldering iron, the world’s your oyster.
•••••Scholar: You’re going to revolutionize the world with one of your inventions — or you already have.
Referenced by 42

Abilities & Attributes

  • Larceny shared/trait/ability/larceny

Bestiary

Discipline Powers

Items

Paths & Numina

Places

Rites & Rituals

Rotes & Procedures

Rules

Spheres

  • Forces mage/power/sphere/forces
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