Larceny
Ability
This Skill entails familiarity with the tools and techniques for the sorts of physical manipulation typically associated with criminal activity. Picking locks, manual forgery, safecracking, simple hotwiring, various forms of breaking and entering, and even sleight-of-hand all fall under the auspices of Larceny. Larceny is useful not only for theft, but also for setting up “the unbeatable system” or deducing where a thief broke in. This skill does not confer any aptitude with advanced security or anti-crime technologies such as video surveillance or alarm systems — those are covered by the Technology Knowledge.
• Novice: You can pick a simple lock.
•• Practiced: You could run a shell game hustle on the corner.
••• Competent: You can open a standard locked window from the outside.
•••• Expert: You can “retool” a passport or ID card.
••••• Master: You could get into (or out of…) a multinational bank’s central vault.
Possessed by
Burglars, Security Consultants, Policemen, Car Thieves, Street Magicians
Specialties
Safecracking, Misdirection, Lockpick-ing, Hotwiring, Pickpocketing
See also 3
Abilities & Attributes
- Misdirection shared/trait/secondary_ability/misdirection
- Security shared/trait/secondary_ability/security
- Technology shared/trait/ability/technology
Referenced by 12
Bestiary
- Ferectoi, the Larvae of the Wyrm werewolf/creature/fomor/ferectoi-the-larvae-of-the-wyrm
- Toads werewolf/creature/fomor/toads
Gifts
- Carrion Clothes werewolf/power/gift/carrion-clothes
- Emperor’s Clothes werewolf/power/gift/emperors-clothes
- Hidden Killer werewolf/power/gift/hidden-killer
- Now You Don’t werewolf/power/gift/now-you-dont
- Perfect Passage werewolf/power/gift/perfect-passage
- Raiding the Umbral Horde werewolf/power/gift/raiding-the-umbral-horde
- Stolen Gifts werewolf/power/gift/stolen-gifts
- Taking the Forgotten werewolf/power/gift/taking-the-forgotten
- Thieving Talons of the Magpie werewolf/power/gift/thieving-talons-of-the-magpie
- Walk Like a Man werewolf/power/gift/walk-like-a-man