Forces
Sphere · Mage
Forces
Raising Storms
Specialties: Alchemy, Motion, Elements (any or all), Technology, Physics, Weather, Weaponry
Although modern physics disputes the old lines between matter and energy, the venerable study of Forces transcends human politics. This Sphere commands the energies of Creation, and its specialists are among the most powerful mages alive.
On a metaphysical level, the Forces Sphere commands energetic Patterns: fire, air, momentum, gravity, radiation, light, sound, and radio waves… the kinetic elements that shape and channel Earthly forces. Quintessence flows within such Patterns, so a mage can conjure new forces simply by adding some Quintessence to “empty space.” Different practices view such powers differently. Are they elemental spirits? Gods? Particles? Waves? Every Master has his or her own pet theory. In practical terms, however, this Sphere controls the Patterns of such forces – directing, transmuting, enhancing, or banishing their effects upon this world.
In game terms, Forces-based attacks inflict an additional success of damage. The nature of that damage depends upon the energies in question – see the Magickal Damage or Duration chart. Simple manifestations and manipulations are limited to the lower Sphere Ranks, whereas large-scale Effects demand higher levels of expertise. Most large Effects also demand plenty of successes and can become Paradox magnets for careless mages. Masters of Forces tend to carry a palpable aura of energetic command, with a Resonance that often alters their environments in uncanny, elemental ways.
• Perceive Forces Unlocking basic perceptions of the elements, a Forces-savvy mage can sense the flow of forces in her environment. She can boost her perceptions into the infrared or ultraviolet spectrums, notice electrons, see in the dark, view X-rays, discern the flow of sound or radio waves, spot kinetic energies, and hear frequencies beyond the normal human range.
● Perceive Forces
Unlocking basic perceptions of the elements, a Forces-savvy mage can sense the flow of forces in her environment. She can boost her perceptions into the infrared or ultraviolet spectrums, notice electrons, see in the dark, view X-rays, discern the flow of sound or radio waves, spot kinetic energies, and hear frequencies beyond the normal human range.
●● Manipulate Forces/ Elemental Touch
Although she cannot conjure energies just yet, the mage may now alter the flow of existing forces. Sound can be muted or amplified; shadows can be gathered, shaped, or dispelled. The mage can warp light to make things invisible, change their colors by altering the spectrum of localized light, or render them silent by bending sound waves in their vicinity. With a wave of her hand, she can disrupt electrical currents; flare flames; or direct the course of winds, momentum, or gravity.
Combining this Rank with other Spheres, that mage could also make an object (Matter) or organism (Life) attract or repel forces. Thus, she could weave minor protection spells or force-fields… or, conversely, turn that target into a magnet (perhaps literally) for the forces in question.
See also 2
Abilities & Attributes
- Technology shared/trait/ability/technology
Paths & Numina
- Alchemy mage/power/sorcery_path/alchemy
Referenced by 60
Bestiary
- Aelida, Lady of Feathers mage/creature/npc/aelida-lady-of-feathers
- Grinders (Technology Minions) mage/creature/npc/grinders-technology-minions
- Hive (Innocuous Marauder) mage/creature/npc/hive-innocuous-marauder
- Skymurmurs mage/creature/npc/skymurmurs
- The Nine Muses mage/creature/npc/the-nine-muses
- Tzitzimimeh mage/creature/npc/tzitzimimeh
Items
- Bungaree’s Talking Boomerang mage/item/wonder/bungarees-talking-boomerang
- Galvanic Lightspitter mage/item/wonder/galvanic-lightspitter
- Galvanic Lock mage/item/wonder/galvanic-lock
- Horace Venator’s Carriage mage/item/wonder/horace-venators-carriage
- Manual of Physical Empowerment mage/item/wonder/manual-of-physical-empowerment
- Mockingbird Netsuke mage/item/wonder/mockingbird-netsuke
- Spring Heels mage/item/wonder/spring-heels
- True Scales mage/item/wonder/true-scales
Places
- Ghost Realms mage/location/umbral_realm/ghost-realms
Rotes & Procedures
- Abilities of the New Form mage/power/rote/abilities-of-the-new-form
- Additional Abilities mage/power/rote/additional-abilities
- Altering Properties mage/power/rote/altering-properties
- Area and Duration mage/power/rote/area-and-duration
- Bending Material Physics mage/power/rote/bending-material-physics
- Blackout! mage/power/rote/blackout
- Chi Flight mage/power/rote/chi-flight
- Clearing Crowds, and Getting Lost mage/power/rote/clearing-crowds-and-getting-lost
- Conjuring Sunlight mage/power/rote/conjuring-sunlight
- Creating Light mage/power/rote/creating-light
- Deflecting Missiles mage/power/rote/deflecting-missiles
- Disrupting Bodily Functions mage/power/rote/disrupting-bodily-functions
- Do Illusions Inflict Damage? mage/power/rote/do-illusions-inflict-damage
- Drawing Upon the Weather mage/power/rote/drawing-upon-the-weather
- Elemental Fury Chi mage/power/rote/elemental-fury-chi
- Elemental Impact mage/power/rote/elemental-impact
- Flipping Traffic Lights mage/power/rote/flipping-traffic-lights
- Fly Like an Eagle mage/power/rote/fly-like-an-eagle
- Frankencritters mage/power/rote/frankencritters
- Golden Gunman mage/power/rote/golden-gunman
- Hands of Death mage/power/rote/hands-of-death
- Harsh Weather and Environments entry of the Environmental mage/power/rote/harsh-weather-and-environments-entry-of-the-environmental
- How Fast Are You Going? mage/power/rote/how-fast-are-you-going
- Illusions and Hallucinations mage/power/rote/illusions-and-hallucinations
- Instant Fake IDs mage/power/rote/instant-fake-ids
- Invisibility or Silence mage/power/rote/invisibility-or-silence
- Levitation mage/power/rote/levitation
- Living Charms mage/power/rote/living-charms
- Locking the Ward mage/power/rote/locking-the-ward
- Moving Mountains mage/power/rote/moving-mountains
- Objects in Flight mage/power/rote/objects-in-flight
- Procedures mage/power/procedure/procedures
- Projecting Images and Impressions mage/power/rote/projecting-images-and-impressions
- Pyrokenesis mage/power/rote/pyrokenesis
- Quintessential Bolts and Weapons mage/power/rote/quintessential-bolts-and-weapons
- Range and Targets mage/power/rote/range-and-targets
- Reading an Opponent mage/power/rote/reading-an-opponent
- Reflexivity, Interactivity, and Immersivity mage/power/rote/reflexivity-interactivity-and-immersivity
- Secure the Scene mage/power/rote/secure-the-scene
- Shadowplay mage/power/rote/shadowplay
- Shaking the Earth mage/power/rote/shaking-the-earth
- Shapeshifting and Consecrating Possessions mage/power/rote/shapeshifting-and-consecrating-possessions
- Shooting Around Corners mage/power/rote/shooting-around-corners
Traditions & Orders
- Iteration X mage/faction/convention/iteration-x
- Order of Hermes mage/faction/tradition/the-order-of-hermes