Frankencritters
Rote · Mage
Technological solutions to mortal dilemmas can be found in the work of Dr. Frankenstein and his many imitators. Progenitors, Iterators, Etherites, and other technomancers employ formulae, surgery, electricity, and assorted instruments in order to craft “living” things out of dead ones. And while such visionaries rarely consider themselves to be “necromancers,” the rule-systems tend to be the same ones used in the Zombies! entry above, with a few potential variations:
• Forces 4/ Life 4/ Matter 2/ Prime 2, to galvanize the remains with channeled physics and Prime energy. Such critters, though, are spasmodic, short-lived things operating on pure reflexes.
• Mind 5/ Life 4/ Matter 2/ Prime 2, to give a functioning mind to a reanimated corpse. In this case, the critter has its own sense of volition… which may or may not accept commands from the mage!
• Life 4/ Mind 4/ Time 4/ Prime 2, to freeze time within a dying person’s body while Prime energy allows his mind and vital functions to continue working.
For what should be obvious reasons, all these Effects are extremely vulgar. Zombies may be fixtures of popular culture, but reanimating dead folks still violates Consensus Reality.
For zombie templates and Frankencritters, see the Mage
See also 7
Bestiary
- Zombies mage/creature/npc/zombies