{"id":"shared/trait/ability/technology","type":"trait","system":"ability","line":"shared","name":"Technology","sources":[{"source":"W20","page":136,"folio":134},{"source":"M20","page":283}],"category":"Knowledge","entries":["The Technology Knowledge represents a character’s broad aptitude with electronics, computer hardware, and the anything that needs an understanding of modern electronics to work with — mechanical devices fall under the Crafts Skill. If it has a processor, some transistors, or an integrated circuit — if it’s electronic rather than electrical — manipulating it falls under Technology. A character can use Technology to build a computer, crack a security system, repair a cellphone, or hack together a shortwave radio. A player must always choose a specialty in Technology, even when her character has less than four dots in the Skill.","• Student: You can perform simple repairs and modifications.","•• College: You can make a living in computer repair.","••• Masters: You can design new equipment to achieve a specific objective.","•••• Doctorate: Given a penknife and a soldering iron, the world’s your oyster.","••••• Scholar: You’re going to revolutionize the world with one of your inventions — or you already have.",{"type":"header","text":"Possessed by","level":4},"Engineers, Scientists, Defense Contractors, Glass Walkers, the Cable Guy",{"type":"header","text":"Specialties","level":4},"Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage"],"dots":[{"dots":"•","text":"Student: You can perform simple repairs and modifications."},{"dots":"••","text":"College: You can make a living in computer repair."},{"dots":"•••","text":"Masters: You can design new equipment to achieve a specific objective."},{"dots":"••••","text":"Doctorate: Given a penknife and a soldering iron, the world’s your oyster."},{"dots":"•••••","text":"Scholar: You’re going to revolutionize the world with one of your inventions — or you already have."}],"possessed_by":"Engineers, Scientists, Defense Contractors, Glass Walkers, the Cable Guy","specialties":["Telecoms","Computers","Security","Communications","Jury-Rigging","Industrial Espionage"],"_links":{"self":"/api/v1/records/shared/trait/ability/technology","html":"/records/shared/trait/ability/technology","parent":null,"children":"/api/v1/records/shared/trait/ability/technology/children","sources":[{"abbr":"W20","page":136,"folio":136,"title":"Werewolf: The Apocalypse 20th Anniversary Edition"},{"abbr":"M20","page":283,"folio":283,"title":"Mage: The Ascension 20th Anniversary Edition"}]},"_db":{"title":"Technology","props":[["Type","Knowledge"]],"parent_id":null,"level":null,"category":"Knowledge","summary":"The Technology Knowledge represents a character’s broad aptitude with electronics, computer hardware, and the anything that needs an understanding of modern electronics to work with — mechanical devices fall under the","tags":[],"children":[]}}