Classification: Union // Open
Classification: Union // Open Ref mage/creature/npc/thug

Thug

NPC · Mage

Mage

Some folks love to fight. Maybe they’re drunken frat guys, obnoxious barflies, furious protesters, boys, women, or men who’ve got more issues than sense. It’s pretty easy to end up on the bad side of such people, especially in the World of Darkness. Cults with particularly shady membership have lots of these sorts of people among the congregation. Although they don’t put up much resistance against a stronger foe, thugs can give a mage or two a decently hard time unless that person’s got some mad skills on display.

Suggested Attributes: Strength 3, Dexterity 2, Stamina 2, Charisma 2, Manipulation 2, Appearance 2, Perception 2, Intelligence 1, Wits 2

Suggested Abilities: Alertness 2, Area Knowledge 1, Athletics 2, Brawl 2, Crafts 2, Drive 1, Intimidation 1, Melee 2, Streetwise 1, Technology 1

Willpower: 3

Health Levels: OK, -1, -1 -2, - 2, -5, Incapacitated

Equipment: Wallet and stuff, improvised weapons (pool cues, broken bottles, tire irons, chairs, protest signs, and so on).

Image: A rough and cocky attitude, perhaps accentuated by a few scars or old injuries, betrays this person’s willingness to fight.

Roleplaying Notes: Fighting is a rush. You enjoy it, and you’re pretty decent at it, if you must say so yourself!

See also 19

Abilities & Attributes

Rules

Referenced by 3

Bestiary

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