Medicine
Ability
You have an understanding of how the human body — and to a lesser extent the vampiric body — works. This Ability covers knowledge of medicines, ailments, first-aid procedures, and diagnosis or treatment of disease. Medicine is of great use to those Kindred with an interest in repairing, damaging, or reworking the human body.
• Student: You’ve taken a CPR course.
•• College: Premed or paramedic
••• Masters: General practitioner
•••• Doctorate: You can perform transplants.
••••• Scholar: You are respected by the world’s medical community as a pioneer.
Possessed by
Med Students, Doctors, Lifeguards, Parents, Paramedics, Tzimisce
Specialties
Organ Transplants, Emergency Care, Poison Treatments, Pathology, Pharmaceuticals, the Kindred Condition
See also 1
Clans & Bloodlines
- Tzimisce vampire/faction/clan/tzimisce
Referenced by 48
Bestiary
- Amira the Storyteller (Amira al-Kadhaab) mage/creature/npc/amira-the-storyteller-amira-al-kadhaab
- Cleaners mage/creature/npc/cleaners
- Common “Steelskin” Cyborg mage/creature/npc/common-steelskin-cyborg
- Extraordinary Scientist mage/creature/npc/extraordinary-scientist
- High Wizard vampire/creature/npc/high-wizard
- New-Age Dilettante mage/creature/npc/new-age-dilettante
- PDC Aberration Hunter mage/creature/npc/pdc-aberration-hunter
- Raven & Crow mage/creature/npc/raven-crow
- Spirit-Talker mage/creature/npc/spirit-talker
- Subculture Devotees mage/creature/npc/subculture-devotees
- Tzitzimimeh mage/creature/npc/tzitzimimeh
- Yazid al-Ghul mage/creature/npc/yazid-al-ghul
Discipline Powers
- Bonecraft vampire/power/discipline_power/bonecraft
- Chiropteran Marauder vampire/power/discipline_power/chiropteran-marauder
- Corrupt the Undead Flesh vampire/power/discipline_power/corrupt-the-undead-flesh
- Curse of Life vampire/power/discipline_power/curse-of-life
- Destroy the Husk vampire/power/discipline_power/destroy-the-husk
- Fleshcraft vampire/power/discipline_power/fleshcraft
- Malleable Visage vampire/power/discipline_power/malleable-visage
- Masque of Death vampire/power/discipline_power/masque-of-death
- Rigor Mortis vampire/power/discipline_power/rigor-mortis
- Still the Mortal Flesh vampire/power/discipline_power/still-the-mortal-flesh
Gifts
- Banish Sickness werewolf/power/gift/banish-sickness
- Blind werewolf/power/gift/blind
- Diagnose werewolf/power/gift/diagnose
- Fetish Doll werewolf/power/gift/fetish-doll
- Form Mastery werewolf/power/gift/form-mastery
- Heart Claw werewolf/power/gift/heart-claw
- Inflict Pain werewolf/power/gift/inflict-pain
- Lover’s Touch werewolf/power/gift/lovers-touch
- Mahanaga werewolf/power/gift/mahanaga
- Open Wounds werewolf/power/gift/open-wounds
- Pain Remains werewolf/power/gift/pain-remains
- River of Blood werewolf/power/gift/river-of-blood
- Sliver Tooth werewolf/power/gift/sliver-tooth
- Thieving Talons of the Magpie werewolf/power/gift/thieving-talons-of-the-magpie
- Ultimate Argument of Logic werewolf/power/gift/ultimate-argument-of-logic
Items
- Plot Hooks werewolf/item/fetish/plot-hooks
- Potential of the Leviathan werewolf/item/fetish/potential-of-the-leviathan
Merits & Flaws
- Stitcher shared/trait/merit/stitcher
Paths & Virtues
- The Path of Night vampire/trait/morality_path/the-path-of-night
Places
- Shock Troopers werewolf/location/caern/shock-troopers
- Thomas Lives-Nowhere werewolf/location/caern/thomas-lives-nowhere
Rites & Rituals
- Flesh of Fiery Touch vampire/power/ritual/flesh-of-fiery-touch
- Shaft of Belated Quiescence vampire/power/ritual/shaft-of-belated-quiescence
Traditions & Orders
- Dreamspeakers (a.k.a. the Kha’vadi) mage/faction/tradition/the-dreamspeakers-a-k-a-the-khavadi
- Progenitors mage/faction/convention/the-progenitors
Tribes & Fera
- Bane Tenders werewolf/faction/camp/bane-tenders