Classification: Union // Open
Classification: Union // Open Ref werewolf/location/caern/shock-troopers

Shock Troopers

Caern · Werewolf

Werewolf

Attributes

Strength 3+, Dexterity 3+, Stamina 2+,

Charisma 1+, Manipulation 1+, Appearance (usu­ ally) 0, Perception 2+, Intelligence 1+, Wits 2+

Abilities

Alertness 2, Athletics 2 to 4, Brawl 1 to 3, In­

timidation 3, Firearms 3 to 5, Melee 1 or 2, Survival 3, Investigation 2, Medicine 2 Powers: Each fomor gains the power Fiery Discharge to represent their acidic blood. from the Bane infesting it. Chose two more from the following list for each fomor: Armored Skin, Body-Barbs, Chameleon Coloration, Extra Speed, Immunity to Delirium, Noxious Breath.

Equipment: These fomori wear military grade armored vests and clothing. They rarely carry spare weapons, as their own bodies constitute their weaponry — treat each one as carrying an assault rifle or assault shotgun. One of them might have a cellular phone or some other communication device to keep in touch with their paramilitary units.

Description

These formori are bound to Banes of violence. They have mutated weapon-like appendages and acidic blood that they can spit or shoot from their bodies. These troopers are covered in a thin metal covering which protects them. Unfortunately, they do not live long, as they are not immune to the acid in their own blood and it slowly devours them from the inside out.

See also 18

Abilities & Attributes

Archetypes

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