Classification: Union // Open

Rules

177 records

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Name ▲ Kind Line Source
A Corrupt CourtshipSystemWerewolfBotW
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
African Necromancy (style)SystemVampireRotB
Akhu (Setite Sorcery school)SystemVampireRotB
All the Right SpheresSystemSharedBoS
Appropriate Resonance and SynergySystemSharedBoS
Arete RollSystemSharedBoS
ArtifactsSystemSharedBoS
Attacking Your OpponentSystemSharedBoS
Attribute CategoriesSystemSharedV20, W20, M20
Avoiding CorruptionSystemWerewolfBotW
Aztec Necromancy (style)SystemVampireRotB
BackdoorsSystemSharedBoS
Background /Experience Cost for Crafted WondersSystemSharedBoS
Background /Experience-Point Costs for Charms and GadgetsSystemSharedBoS
Background TraitsSystemSharedBoS
Backgrounds (Kinfolk)SystemSharedKin
Base Quintessence CostSystemSharedBoS
Benefits of GrimoiresSystemSharedBoS
Black Spiral Kinfolk StereotypesSystemWerewolfBotW
BlockingSystemSharedBoS
Bonus DiceSystemSharedBoS
BotchingSystemSharedBoS
Building the RelicSystemSharedBoS
Canonical ChangesOptional RuleSharedV20
Character Creation ExtrasSystemSharedKin
CharmsSystemSharedBoS
Cleansing the SignatureSystemSharedBoS
Computers as Instruments of FocusSystemSharedBoS
ConcealmentSystemSharedBoS
Corruption and Free WillSystemWerewolfBotW
Cracking /ReversingSystemSharedBoS
Cryptanalysis and CodesSystemSharedBoS
Destroying Someone Else’s WonderSystemSharedBoS
DevicesSystemSharedBoS
DevotionalSystemSharedBoS
Difficulty: Is it Paradoxical?SystemSharedBoS
Disarming Your OpponentSystemSharedBoS
DotsSystemSharedBoS
Eastern Necromancy (style)SystemVampireRotB
ElementalSystemSharedBoS
Employing a TalismanSystemSharedBoS
Enlightened UpgradesSystemSharedBoS
EquipmentSystemSharedKin
ExperienceSystemSharedBoS
FamiliaritySystemSharedBoS
Far from HomeSystemWerewolfCW
FetishesSystemSharedBoS
FetishesSystemSharedKin
FlavorsSystemSharedBoS
Flavors, Descriptions, and SignaturesSystemSharedBoS
Flaw Traits as FlawsSystemSharedBoS
GadgetsSystemSharedBoS
GadgetsSystemSharedBoS
Gaia’s FallenSystemWerewolfBotW
Game SystemsSystemSharedBoS
Game Traits for Child-MagesSystemSharedBoS
GrimoiresSystemSharedBoS
Group CreationSystemSharedBoS
Hedge MagicSystemVampireHH2
Hedge Magic WaysSystemSharedKin
IdentitySystemSharedBoS
Impression and PersonalitySystemSharedBoS
In Farewell, RevelationSystemWerewolfCW
Incompatible Beliefs?SystemVampireRotB
Indulge Your Desires — This is Your WorldSystemWerewolfBotW
Influence on OthersSystemSharedBoS
IntimidationSystemSharedBoS
InventionsSystemSharedBoS
Locking an EffectSystemMageM20
Locus DodgeSystemSharedBoS
Look, Feel, and ConstraintsSystemSharedBoS
MAKING A BASIC BANESystemWerewolfW20
Materials: The Right StuffSystemSharedBoS
MatricesSystemSharedBoS
Merits and Flaws (Kinfolk)SystemSharedKin
Merits or Backgrounds as FeaturesSystemSharedBoS
Metaphysical EchoesSystemSharedBoS
Metaphysical PracticesSystemSharedBoS
Nahuallotl (Setite Sorcery school)SystemVampireRotB
Necromancy Paths and RitualsSystemVampireV20
Numina (Kinfolk)SystemSharedKin
Opening the Window: The Hacker’s Dice PoolSystemSharedBoS
Optional Rule: Wild TalentOptional RuleMageM20
Other EquipmentSystemSharedKin
Paradox and QuietSystemSharedBoS
Paradox, Resonance, and PeriaptsSystemSharedBoS
PeriaptsSystemSharedBoS
Permanent ParadoxSystemSharedBoS
Point Costs for TrinketsSystemSharedBoS
Points and RequisitionsSystemSharedBoS
PoisonsSystemSharedKin
Pooling BackgroundsOptional RuleSharedV20, W20, M20
Potent ResonanceSystemSharedBoS
Power Center 101+ point poolSystemMageM20
Practice Makes PerfectSystemSharedBoS
PrimersSystemSharedBoS
PrincipiaeSystemSharedBoS
Programming, Repair, and System ArchitectureSystemSharedBoS
Psychic NuminaSystemVampireHH2
Psychic Phenomena (Kinfolk)SystemSharedKin
Psychological WarfareSystemSharedBoS
Purification: Keeping Things CleanSystemSharedBoS
Quantum ComputersSystemSharedBoS
RearmingSystemSharedBoS
Recharging PeriaptsSystemSharedBoS
RefuelingSystemSharedBoS
Relics, Cybernetics, Biocrafting, and SoulflowersSystemSharedBoS
Reshaping the SpheresSystemSharedBoS
Roleplaying and DescriptionSystemSharedBoS
Sadhana (Setite Sorcery school)SystemVampireRotB
Secret Features or FlawsSystemSharedBoS
Security Software and SysadminsSystemSharedBoS
Sentient WondersSystemSharedBoS
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Classification: Union // Open Ref shared/rule/system/sources-of-energy

Sources of Energy

System

Shared

Where does this energy come from? That depends upon the mage and her preferred creation process:

• Tass: In many cases, Wonder-crafting mages prefer to draw energy from sources of solidified Tass – werewolf blood, dragon scales, enchanted spring water, powdered vampire fangs, and other sources of paranormal power. Enchanted items tend to be crafted out of such things because items like white buffalo pelts, gryphon feathers, and so forth contain Quintessential energy.

In game terms, the mage gathers up an appropriate sort of Tass and then uses Prime 3 to drain its power into the Wonder. That Wonder, of course, could be crafted out of the Tass material – hence, cat-eye Charms and books bound from human skin. Regardless of the process in question, the Tass invests its energy into the Wonder. The material and the Wonder become one and the same.

• Raw Quintessence Energy: Using Prime 4 (for inani­ mate objects) or Prime 5 (for living beings), the creator could pull Quintessence directly from material objects and organic entities. Technocrats and other techno­ mancers tend to break down shale, gold, diamonds, recyclable rubbish, and other sources of potential energy with Prime 4 Devices. Naturally, this process destroys the source of energy – a perfectly moral thing if you’re recycling trash, a really bad idea if you’re annihilating black cats or human babies. In either case, the Primal Energy invested in that resource goes into the Wonder, while the material form decays into nothingness. (For

details, see Disintegrating Things /Liquidating Assets in How Do You DO That?, p. 49.)

• Personal Life-Force: Desperate or powerful mages can invest their own personal Quintessence into a Wonder. Story-wise, the character draws blood, breathes into the wonder, gives birth to it, or performs some other action that makes that Wonder a part of herself. System-wise, this requires Prime 3 and enough innate Quintessence to fuel the Wonder’s creation. Obviously, the mage needs to have enough Quintessence in her personal reserve before she can attempt this sort of thing.

• Combined Sources? Whether or not a character can mix-and-match energy sources is a Storyteller’s call. Dramatically, it may be extremely appropriate to gather a bunch of Tass and then seal the enchantment with some personal Quintessence. From a gaming standpoint, how­ ever, a combined-source option may be abused by certain types of players. Ultimately, then, we leave the final decision to you, the Storyteller. Only you know your own players and the effects their actions have within your chronicle.

See also 3

Rules

Spheres

  • Life mage/power/sphere/life
  • Prime mage/power/sphere/prime
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