Step Two: Energy – Quintessence, Tass, and Resonance
System
As items of reality-shifting power, all Wonders (includ ing Trinkets made with Prime magick) must be fueled by a certain amount of Quintessential energy during the creation process. Without such energy, an item may be well-crafted but not truly Wondrous. The invested energy also serves as a “lock” for the ensuing Effects that are instilled into the item during its creation process; this way, the Wonder’s creator doesn’t need to “lock the Effect” with additional Effects (as described under Locking an Effect, Mage 20,
pp. 511-512) because the Wonder has been energetically prepared to retain that magick.
See also 3
Rules
- Locking an Effect mage/rule/system/locking-an-effect
- Trinkets shared/rule/system/trinkets
Spheres
- Prime mage/power/sphere/prime