Appropriate Resonance and Synergy
System
Quintessential energy carries signatures, and so the right kind of energy can help you craft a Wonder. Conversely, the wrong sort of energy can corrupt it. The phenomena called Resonance and Synergy – detailed earlier in this chapter – reflect the sorts of energies that can work for or against a Wonder’s creation and usability.
Briefly put, the appropriate sort of energy enhances the creation of a Wonder. Powdered vampire fangs, for instance, would be perfect for a poison that makes someone ravenously hungry, but would be a terrible addition to a healing potion. In the latter case, the energy in that Quintessence conflicts with the purpose of the Wonder. Using such materials would weaken the magick, not enhance it.
As a general rule, assume that a Resonance or Synergy that fits the Wonder aids the creation process, while energies that oppose the nature of that Wonder detract from the pro cess. In each case, that energy either reduces the difficulty of the investment roll, or else adds to it. Both modifiers can be found on the Creating Wonders charts.
For more information about these energies, see Resonance: Physics of Consequence, pp. 128-138.