Classification: Union // Open

Rotes & Procedures

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A Matter of HonorRoteHDYDT
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A Matter of SuccessRoteHDYDT
Abilities of the New FormRoteHDYDT
Accessing Tass or Periapt QuintessenceRoteHDYDT
Acclimation to the New FormRoteHDYDT
Adaptive ProstheticsRoteHDYDT
Added Life-Force (Health Levels)RoteHDYDT
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AdjustmentsProcedureTR
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Are Illusions Coincidental?RoteHDYDT
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Awaken the InanimateRoteM20
Awakening SpiritsRoteHDYDT
Backgrounds and InfluenceRoteHDYDT
Banished MisfortuneRoteHDYDT
Banishing the TempestRoteHDYDT
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Bending Material PhysicsRoteHDYDT
Binding and the Gauntlet CageRoteHDYDT
Blackout!RoteHDYDT
Bond of BloodRoteHDYDT
Breaking ConditioningRoteM20
Bridging Similar LocationsRoteHDYDT
Brief FamiliarityRoteHDYDT
Burnt OfferingsRoteHDYDT
Calming Glance and the Predator’s EyeRoteHDYDT
Can You Go That Fast?RoteHDYDT
Casting Magick to Find “That Perfect Moment”RoteHDYDT
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Charms;RoteHDYDT
Chemistry Inside Living OrganismsRoteHDYDT
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Doors, Booths, and WindowsRoteHDYDT
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Dude, Do You Even Know What You’re Doing?RoteHDYDT
Duplicating YourselfRoteHDYDT
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Everywhere at OnceRoteHDYDT
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Fireballs, Lightning, Windstorms, and so ForthRoteHDYDT
Flight Speed and FatigueRoteHDYDT
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Fly Like an EagleRoteHDYDT
Forces and WillRoteHDYDT
Forging a TetherRoteHDYDT
Forging MemoriesRoteHDYDT
FrankencrittersRoteHDYDT
Freezing TimeRoteHDYDT
Ghost-DancesRoteHDYDT
Golden GunmanRoteM20
Hands of DeathRoteM20
Harsh Weather and Environments entry of the EnvironmentalRoteHDYDT
Heartbreak SlapRoteHDYDT
Heart’s BloodRoteHDYDT
How Fast Are You Going?RoteHDYDT
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I Know Kung Fu!RoteHDYDT
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Impersonating Other BeingsRoteHDYDT
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Classification: Union // Open Ref mage/power/rote/summoning-storms

Summoning Storms

Rote · Mage

Mage

Large-scale tempests and devastating storms demand significant amounts of energy and personal power. A mage who harnesses such elements had better have a strong will and a firm grasp of the Arts, because unless she forges a “cocoon” from that storm (see above), she’ll be as subject to its rage as anyone else would be.

Your mage has several options when calling upon the elements to create a major storm:

• Forces 5 pulls existing weather into the desired form. Assuming the conditions are right, winds may be summoned, clouds may be called, and rain and lightning may be drawn from the sky. Such manipulation still takes time, but requires far less time than the previous forms of witchery.

• Forces 5/ Prime 3/ Matter 2 pushes and pulls the elements into most dangerous and powerful configurations: blizzards, thunderstorms, floods and so on. In this case, the storm sets up Environmental Hazards, as described

• Forces 5/ Prime 4/ Entropy 3/ Matter 3 allows the mage conjure drastic and supposedly impossible changes in the weather: blizzards in the summer, tornados from clear skies, far-reaching hurricanes, and so forth. For miles around, the region experiences various hazardous conditions, most of which remain beyond the mage’s control. Even so, that mage can cast deliberate elemental attacks (lightning bolts, waves, blasts of frost, etc.) with additional Effects, as described above under Elemental Assault and Defense. This level of command is vulgar because it upends the natural order and subjects it to the whims of the mage.

See also 3

Spheres

  • Forces mage/power/sphere/forces
  • Matter mage/power/sphere/matter
  • Prime mage/power/sphere/prime
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