Spotting the Afterglow
Rote · Mage
A Prime 1 Effect can help that mage sense the residue of magick that has been used within the area. The “afterglow” of small spells fades quickly – within five minutes or so. Larger Effects, however, can linger for quite a while – hours or even days, if the results were dramatic enough, and most especially if Paradox was involved. Once those traces have begun to fade, the difficulty for a roll to detect that afterglow begins to rise. Again, the nature of the mages and activities in question will determine whether or not the magickal “detective” can spot lingering traces of the spell, and decide what those traces will feel like if she’s able to do so.
Under normal circumstances, the mage who evokes those enhanced perceptions is the only one who can experience them. With a little extra work, however, the mage can share her enhanced perceptions with someone else, “jacking in” another character to the sensations she perceives.
A character can share perceptions in several ways:
• By remaining in physical touch with another character who wants to share those perceptions, the mage can simply extend her perceptions to that other character
through that “bridge” of touch. Ecstasy Cultists do this sort of thing all the time.
• To extend that bond to a willing character who’s within a yard or two, the mage adds Mind 2. To do across a greater distance, she adds Correspondence 2 as well.
• Blasting those perceptions into the head of an unwilling character who’s within that same distance takes Mind 3 instead, with Correspondence 3 to do so across a greater distance. Such insights may prove… interesting… to the character on the receiving end – see Psychic Assault and
See also 5
Bestiary
- Cultists mage/creature/npc/cultists
Discipline Powers
- Psychic Assault vampire/power/discipline_power/psychic-assault
Spheres
- Correspondence mage/power/sphere/correspondence
- Mind mage/power/sphere/mind
- Prime mage/power/sphere/prime