Indefinite Mutations
Rote · Mage
If the mage wants to warp space in an indefinite manner – like making a hallway stretch for miles – then base the feat’s successes upon the Magickal Feats chart. The Storyteller has final judgment over the number of successes that player needs in order to complete that warp, and the bigger the warp, the more successes it demands.
Going back to our example, let’s say that Dante wants to warp the distance between downtown Seattle and Mount Rainer; that task would probably take six successes. If he tries to compress a trip from Seattle to the suburbs of Berlin, though, then the feat would probably demand 10 successes or more.
Story-wise, these warps range from subtle twists that could pass unnoticed by a casual participant (folks walking up a path in Virginia emerge from that path in Maine), to grand distortions of spatial coherence straight out of the film Dark City. Onlookers might see a brief blur as the mage and her companions slip outside of conventional time-space, or could witness an apparently impossible dreamscape of Escherian physics. The former might be passed off as a trick of light and perceptions (“I could have SWORN I just saw her right there…”), and could thus be considered coincidental. The latter is obviously vulgar, and would have major repercussions on the chronicle. Beyond the Paradox involved, there would also be a lot of powerful parties interested in finding out what happened, and why, and just who was responsible for it happening…
See also 1
Charts & Tables
- Magickal Feats shared/rule/chart/magickal-feats