Magickal Feats
Chart
| Feat | Suggested Successes |
|---|---|
| Simple Feat (Enhancing your perceptions, lighting a candle, changing hair color, shielding your mind) | One |
| Standard Feat (Healing yourself, conjuring a small fire, altering your shape, influencing someone’s mood with Mind magick) | Two |
| Difficult Feat (Healing aggravated damage, conjuring a fireball, transforming yourself into a radically different shape, reading or affecting someone else’s mind) | Three |
| Impressive Feat (Growing or regenerating limbs, conjuring a firestorm, transforming someone else into a different shape, controlling someone else’s mind) | Four |
| Mighty Feat (Creating simple life-forms, blowing down walls, conjuring strange entities, commanding a mob) | Five to Ten |
| Outlandish Feat (Creating complex life-forms, blowing up buildings, summoning Otherworldly creatures, turning a mob into your personal zombie squad) | 10-20 |
| Godlike Feat (Rewriting your own Pattern permanently, incinerating cities, conjuring monstrous hordes, enslaving hundreds of people) | 20 and beyond |
Referenced by 6
Rotes & Procedures
- Base Successes for Transformation mage/power/rote/base-successes-for-transformation
- Bending Material Physics mage/power/rote/bending-material-physics
- Indefinite Mutations mage/power/rote/indefinite-mutations
- Range and Targets mage/power/rote/range-and-targets
- The Location Portal mage/power/rote/the-location-portal
- Time Loop mage/power/rote/time-loop