Duration and Resistance
Rote · Mage
All in cases, the induced slumber lasts for the usual Duration unless the mage wakes the character up sooner. The “subtle” applications of sleep-magick can be shaken off by other characters who try to rouse the sleeping person, but the Life 4 and Mind 4 variations tend to leave that character unconscious until the spell wears off. (Storyteller’s option, based upon circumstances.)
If he wants to resist the effects of these sleep-spells, the targeted character can employ the usual forms of resistance described above. A Stamina roll might also come in handy if that character uses raw physical prowess to remain awake – see
the Resisting entry under Physical Feats on the Dramatic Feats chart in Mage 20, Chapter Nine, p. 403.
See also 3
Abilities & Attributes
- Stamina shared/trait/attribute/stamina