{"id":"mage/power/rote/duration-and-resistance","type":"power","system":"rote","line":"mage","name":"Duration and Resistance","sources":[{"source":"HDYDT","page":129}],"entries":["All in cases, the induced slumber lasts for the usual Duration unless the mage wakes the character up sooner. The “subtle” applications of sleep-magick can be shaken off by other characters who try to rouse the sleeping person, but the {@sphere Life|M20} 4 and {@sphere Mind|M20} 4 variations tend to leave that character unconscious until the spell wears off. (Storyteller’s option, based upon circumstances.)","If he wants to resist the effects of these sleep-spells, the targeted character can employ the usual forms of resistance described above. A {@attribute Stamina|V20} roll might also come in handy if that character uses raw physical prowess to remain awake – see","the Resisting entry under Physical Feats on the Dramatic Feats chart in Mage 20, Chapter Nine, p. 403."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/duration-and-resistance","html":"/records/mage/power/rote/duration-and-resistance","parent":null,"children":"/api/v1/records/mage/power/rote/duration-and-resistance/children","sources":[{"abbr":"HDYDT","page":129,"folio":129,"title":"How Do You DO That?"}]},"_db":{"title":"Duration and Resistance","props":[],"parent_id":null,"level":null,"category":null,"summary":"All in cases, the induced slumber lasts for the usual Duration unless the mage wakes the character up sooner. The “subtle” applications of sleep-magick can be shaken off by other characters who try to rouse the sleeping","tags":["feat","hdydt"],"children":[]}}