Classification: Union // Open
Classification: Union // Open Ref mage/power/rote/adaptive-prosthetics

Adaptive Prosthetics

Rote · Mage

Mage

Designed for “hot swapping,” these ready-made appendages are pre-packaged and ready to go. Though neither elegant nor permanent, they do offer some quick fixes for crisis situations. Several options can be found in The Toybox from Mage 20’s Appendix II; these prosthetics may be “installed” or removed in a single turn (or traded out in two) by a qualified Progenitor technician with the proper gear. The subject, however, must have already been “established” as a recipient of such advanced Enlightened technology. (That is, he must already have the Enhancements Background Trait.)

Game-wise, these adaptive prosthetics have a Background-points cost; items of identical cost can be “hot swapped” in an exchange for one another. The character may have an “open slot” (so to speak) with a few points set aside for modular gadgets. If the character already “owns” these mods himself, he’ll have to pay the Background cost for each separate item, even though he doesn’t “wear” them all at once.

Each prosthetic has six soak dice and five health levels (four OK, and one Demolished) independent of the “host.”

Report a problem