Classification: Union // Open

Rotes & Procedures

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A Matter of HonorRoteHDYDT
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Abilities of the New FormRoteHDYDT
Accessing Tass or Periapt QuintessenceRoteHDYDT
Acclimation to the New FormRoteHDYDT
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Added Life-Force (Health Levels)RoteHDYDT
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AdjustmentsProcedureTR
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Are Illusions Coincidental?RoteHDYDT
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Awaken the InanimateRoteM20
Awakening SpiritsRoteHDYDT
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Banished MisfortuneRoteHDYDT
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Binding and the Gauntlet CageRoteHDYDT
Blackout!RoteHDYDT
Bond of BloodRoteHDYDT
Breaking ConditioningRoteM20
Bridging Similar LocationsRoteHDYDT
Brief FamiliarityRoteHDYDT
Burnt OfferingsRoteHDYDT
Calming Glance and the Predator’s EyeRoteHDYDT
Can You Go That Fast?RoteHDYDT
Casting Magick to Find “That Perfect Moment”RoteHDYDT
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Change of MindRoteHDYDT
Charms;RoteHDYDT
Chemistry Inside Living OrganismsRoteHDYDT
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Doors, Booths, and WindowsRoteHDYDT
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Dude, Do You Even Know What You’re Doing?RoteHDYDT
Duplicating YourselfRoteHDYDT
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Fly Like an EagleRoteHDYDT
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FrankencrittersRoteHDYDT
Freezing TimeRoteHDYDT
Ghost-DancesRoteHDYDT
Golden GunmanRoteM20
Hands of DeathRoteM20
Harsh Weather and Environments entry of the EnvironmentalRoteHDYDT
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How Fast Are You Going?RoteHDYDT
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I Know Kung Fu!RoteHDYDT
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Impersonating Other BeingsRoteHDYDT
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Classification: Union // Open Ref mage/power/rote/ghost-dances

Ghost-Dances

Rote · Mage

Mage

An especially potent war-dance could also use Life 4 to make the allies nearly impervious to harm. This major rite

demands at least three successes, per character, in order to make them able to soak lethal damage; five successes per character to make them able to soak aggravated damage; and two additional successes – per ally – to raise each ally’s Stamina Trait by one dot. This also demands one Quintessence point for each protected character.

Shamanic warriors could also add Spirit 2 to this ritual. Calling in friendly entities, such war-leaders instill spiritual power in this potent rite. For details, see A Bit of Spirit?, p. 16.

With or without the spiritual element, this “Ghost-Dance” feat lasts for the usual one turn per additional success, but cannot benefit more than 10 people at a time. Clearly, the sort of ritual that can render almost a dozen people impervious to harm while also inspiring them into a loyal battle-fury demands a lot of time, success, and determination. As long as the mob isn’t glowing with holy fire or something like that – and isn’t shrugging off bullets with impunity – this is a coincidental rite when performed upon one’s own people (that is, upon cultural believers, not skeptical strangers), which makes it a powerful weapon for martial mages with deep cultural connections. The legendary battle-rites of Celtic, Norse, African, and Native American people were built upon such feats.

See also 3

Abilities & Attributes

  • Stamina shared/trait/attribute/stamina

Spheres

  • Life mage/power/sphere/life
  • Spirit mage/power/sphere/spirit
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