{"id":"mage/power/rote/ghost-dances","type":"power","system":"rote","line":"mage","name":"Ghost-Dances","sources":[{"source":"HDYDT","page":62}],"entries":["An especially potent war-dance could also use {@sphere Life|M20} 4 to make the allies nearly impervious to harm. This major rite","demands at least three successes, per character, in order to make them able to soak lethal damage; five successes per character to make them able to soak aggravated damage; and two additional successes – per ally – to raise each ally’s {@attribute Stamina|V20} Trait by one dot. This also demands one Quintessence point for each protected character.","Shamanic warriors could also add {@sphere Spirit|M20} 2 to this ritual. Calling in friendly entities, such war-leaders instill spiritual power in this potent rite. For details, see A Bit of {@sphere Spirit|M20}?, p. 16.","With or without the spiritual element, this “Ghost-Dance” feat lasts for the usual one turn per additional success, but cannot benefit more than 10 people at a time. Clearly, the sort of ritual that can render almost a dozen people impervious to harm while also inspiring them into a loyal battle-fury demands a lot of time, success, and determination. As long as the mob isn’t glowing with holy fire or something like that – and isn’t shrugging off bullets with impunity – this is a coincidental rite when performed upon one’s own people (that is, upon cultural believers, not skeptical strangers), which makes it a powerful weapon for martial mages with deep cultural connections. The legendary battle-rites of Celtic, Norse, African, and Native American people were built upon such feats."],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/ghost-dances","html":"/records/mage/power/rote/ghost-dances","parent":null,"children":"/api/v1/records/mage/power/rote/ghost-dances/children","sources":[{"abbr":"HDYDT","page":62,"folio":62,"title":"How Do You DO That?"}]},"_db":{"title":"Ghost-Dances","props":[],"parent_id":null,"level":null,"category":null,"summary":"An especially potent war-dance could also use Life 4 to make the allies nearly impervious to harm. This major rite demands at least three successes, per character, in order to make them able to soak lethal damage; five","tags":["feat","hdydt"],"children":[]}}