Classification: Union // Open

Rotes & Procedures

308 records

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Name ▲ Kind Source
A Matter of HonorRoteHDYDT
A Matter of PracticeRoteHDYDT
A Matter of SuccessRoteHDYDT
Abilities of the New FormRoteHDYDT
Accessing Tass or Periapt QuintessenceRoteHDYDT
Acclimation to the New FormRoteHDYDT
Adaptive ProstheticsRoteHDYDT
Added Life-Force (Health Levels)RoteHDYDT
Additional AbilitiesRoteHDYDT
AdjustmentsProcedureTR
Aging the Night-FolkRoteHDYDT
Altering CharacteristicsRoteHDYDT
Altering PropertiesRoteHDYDT
Altering the ElementRoteHDYDT
Amount of Quintessence UsedRoteHDYDT
Anchor PointsRoteHDYDT
Are Illusions Coincidental?RoteHDYDT
Area and DurationRoteHDYDT
Aura AlterationRoteHDYDT
Aura Colors and TexturesRoteHDYDT
Awaken the InanimateRoteM20
Awakening SpiritsRoteHDYDT
Backgrounds and InfluenceRoteHDYDT
Banished MisfortuneRoteHDYDT
Banishing the TempestRoteHDYDT
Base Difficulties for LiesRoteHDYDT
Base Successes for TransformationRoteHDYDT
Basic MagickRoteHDYDT
Battle FuryRoteHDYDT
Battlefield SenseRoteHDYDT
Bending Material PhysicsRoteHDYDT
Binding and the Gauntlet CageRoteHDYDT
Blackout!RoteHDYDT
Bond of BloodRoteHDYDT
Breaking ConditioningRoteM20
Bridging Similar LocationsRoteHDYDT
Brief FamiliarityRoteHDYDT
Burnt OfferingsRoteHDYDT
Calming Glance and the Predator’s EyeRoteHDYDT
Can You Go That Fast?RoteHDYDT
Casting Magick to Find “That Perfect Moment”RoteHDYDT
Challenges and BlusterRoteHDYDT
Change of MindRoteHDYDT
Charms;RoteHDYDT
Chemistry Inside Living OrganismsRoteHDYDT
Chi FlightRoteHDYDT
Chi HealingRoteHDYDT
Clearing Crowds, and Getting LostRoteHDYDT
Co-Occupational WardsRoteHDYDT
Coincidental or Vulgar?RoteHDYDT
Comprehensive BiomodsRoteHDYDT
Concocting Chemical CompoundsRoteHDYDT
Conditioning LevelsRoteM20
Conditioning SystemsRoteM20
Conflicting and Compatible NaturesRoteHDYDT
Conjuring Immaterial Mind and Spirit FormsRoteHDYDT
Conjuring Material FormsRoteHDYDT
Conjuring or Purifying NourishmentRoteHDYDT
Conjuring SunlightRoteHDYDT
Consecrating and Energizing ItemsRoteHDYDT
Contingency Trigger EffectsRoteHDYDT
CostsRoteHDYDT
Creating and Using Tass/ CurrencyRoteHDYDT
Creating LightRoteHDYDT
Creating Living ThingsRoteHDYDT
Dangerous Quirks of MisfortuneRoteHDYDT
Deep TechniquesRoteHDYDT
Deflecting MissilesRoteHDYDT
DifficultiesRoteHDYDT
DifficultyRoteHDYDT
Dilating TimeRoteHDYDT
Disintegrating Things/ Liquidating AssetsRoteHDYDT
Disintegration/ Purifying FlamesRoteHDYDT
Disrupting Bodily FunctionsRoteHDYDT
Do Illusions Inflict Damage?RoteHDYDT
Doors, Booths, and WindowsRoteHDYDT
Drawing Upon the WeatherRoteHDYDT
Dude, Do You Even Know What You’re Doing?RoteHDYDT
Duplicating YourselfRoteHDYDT
Duration and ResistanceRoteHDYDT
Elemental ArmorRoteHDYDT
Elemental Fury ChiRoteHDYDT
Elemental ImpactRoteHDYDT
Emotional Surge/ Sudden ChillRoteHDYDT
Employing a Periapt/ MatrixRoteHDYDT
Entropic DispersalRoteHDYDT
Entropic InfluenceRoteHDYDT
Ephemeral MutationRoteHDYDT
Everywhere at OnceRoteHDYDT
Expanse and DistanceRoteHDYDT
Expiration, Conditioning, and InclinationsRoteHDYDT
Failed and Botched RollsRoteHDYDT
False Positives and Slippery TruthRoteHDYDT
Fetters and RemainsRoteHDYDT
Fighting Back Against PossessionRoteHDYDT
Fireballs, Lightning, Windstorms, and so ForthRoteHDYDT
Flight Speed and FatigueRoteHDYDT
Flipping Traffic LightsRoteHDYDT
Fly Like an EagleRoteHDYDT
Forces and WillRoteHDYDT
Forging a TetherRoteHDYDT
Forging MemoriesRoteHDYDT
FrankencrittersRoteHDYDT
Freezing TimeRoteHDYDT
Ghost-DancesRoteHDYDT
Golden GunmanRoteM20
Hands of DeathRoteM20
Harsh Weather and Environments entry of the EnvironmentalRoteHDYDT
Heartbreak SlapRoteHDYDT
Heart’s BloodRoteHDYDT
How Fast Are You Going?RoteHDYDT
How Long Does it Last?RoteHDYDT
How Often Can You Fight Back?RoteHDYDT
I Know Kung Fu!RoteHDYDT
Illusions and HallucinationsRoteHDYDT
Illusions and ParadoxRoteHDYDT
Immediate Perception on the Teleportation LocationsRoteHDYDT
Impersonating Other BeingsRoteHDYDT
Indefinite MutationsRoteHDYDT
Influence From a DistanceRoteHDYDT
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Classification: Union // Open Ref mage/power/rote/quintessence-amounts

Quintessence Amounts

Rote · Mage

Mage

Quintessence Points per Body

15-25

Everything is energy. The tangible illusions of material reality simply forge the essence of the universe into quantifiable properties and dimensions. At the core of those Patterns of form and function, that invisible eternal energy crackles and coils. To the mage who understands them, such energies present the true face of Creation: not people nor places nor even empty space, but a cauldron of sublime essence from which all things are drawn and to which all things inevitably return.

Take my hand. No. What are you afraid of? Nothing. There’s no reason to be afraid then, is there? I guess not. Here… Now close your eyes. Okay. Now open them. ohmygod… See what I mean? I never thought it could be like THIS before…

Crystal balls. Tarot cards. Aura vision. Night-sight bin-oculars. Heat-scans. Clairvoyance. Prophecy. Seeing through someone else’s eyes. Magick opens up vast new possibilities when your mage begins studying a Sphere. For the Awakened, the usual “five senses” are simply the beginning of a much broader spectrum of enhanced perceptiveness…

Sensory Effects offer excellent opportunities for vivid narration and imaginative roleplaying. Rather than simply going “I turn on my Matter 1 sight, so what do I see?” you could describe what your character’s doing in order to boost her awareness of the world (putting on ethergoggles, taking deep breaths, praying to Allah for guidance, and so forth), and then describe the world as your character perceives it now – the altered sights, sublime sounds, and rich tactile sensations that come with a heightened perception of your world.

The Storyteller, meanwhile, can go wild describing the new sensory experience. With magick, everything looks brighter, or darker, or more vivid and surreal than usual. Check out the descriptions in Mage 20 Chapters Three and Four, plus the Preludes for Mage 20 and this book, to catch some hints about the “altered state” of a mage’s perceptions… and, if

you’re the Storyteller, describe them to your players with as much imagination as you can spare.

(Films like The Fountain, Koyaanisqatsi, Under the Skin, π, Antichrist, the Guy Ritchie/ Robert Downey jr Sherlock Holmes films, and especially Lucy also offer fantastic examples of magickally boosted perceptions, and we highly recommend those movies to Mage players and Storyteller… although we also offer VERY strong trigger-warnings for Under the Skin and Antichrist, which are not, shall we say, suitable for all viewers.)

Story-wise, these perceptions can be, but do not have to be, visual. If Jinx chooses to use her Entropic perceptions, then she might see currents of potential, or spot cracks and flaws that no other person would notice. Perhaps, however, she perceives them differently; maybe she hears whispers of potential events, notes a crackling sound near flawed surfaces, or catches the tremble of possibility just before something significant occurs. Rank 1 perceptions can affect any sense, and the way your character perceives them will depend upon your character, her perspective, and the ways in which she views her connections between magick and her world.

Most sensory Effects take only one turn to “activate.” Once on, they tend to last the duration of the scene… or, if you’re going for the long haul, the duration of the Effect, according to the Base Damage or Duration chart. Either way, a mage can “turn off” her perceptions at any point… although, in some cases, that might not be fast enough to un-see something that she’s seen.

• Each Sphere, at Rank 1, allows the mage to perceive the core elements of the Sphere in question.

• Those perceptions often extend beyond mere sight, allowing the mage to (if possible) smell a person’s state of health, feel the flow of probability as a tactile sensation, or otherwise note appropriate phenomena if the sensation fits the mage and his personal focus. You can’t, for example, smell a spirit’s presence if your hypertech Ectoplasmic Signature Scanner has only a

visual sensor array, although you might well be able to do so if you’re a shaman skilled in the Old Ways.

• To look through time, view auras, and use other arcane methods of perception, see the entries below.

See also 2

Charts & Tables

Spheres

  • Matter mage/power/sphere/matter
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