Classification: Union // Open

Rotes & Procedures

308 records

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Name ▲ Kind Source
A Matter of HonorRoteHDYDT
A Matter of PracticeRoteHDYDT
A Matter of SuccessRoteHDYDT
Abilities of the New FormRoteHDYDT
Accessing Tass or Periapt QuintessenceRoteHDYDT
Acclimation to the New FormRoteHDYDT
Adaptive ProstheticsRoteHDYDT
Added Life-Force (Health Levels)RoteHDYDT
Additional AbilitiesRoteHDYDT
AdjustmentsProcedureTR
Aging the Night-FolkRoteHDYDT
Altering CharacteristicsRoteHDYDT
Altering PropertiesRoteHDYDT
Altering the ElementRoteHDYDT
Amount of Quintessence UsedRoteHDYDT
Anchor PointsRoteHDYDT
Are Illusions Coincidental?RoteHDYDT
Area and DurationRoteHDYDT
Aura AlterationRoteHDYDT
Aura Colors and TexturesRoteHDYDT
Awaken the InanimateRoteM20
Awakening SpiritsRoteHDYDT
Backgrounds and InfluenceRoteHDYDT
Banished MisfortuneRoteHDYDT
Banishing the TempestRoteHDYDT
Base Difficulties for LiesRoteHDYDT
Base Successes for TransformationRoteHDYDT
Basic MagickRoteHDYDT
Battle FuryRoteHDYDT
Battlefield SenseRoteHDYDT
Bending Material PhysicsRoteHDYDT
Binding and the Gauntlet CageRoteHDYDT
Blackout!RoteHDYDT
Bond of BloodRoteHDYDT
Breaking ConditioningRoteM20
Bridging Similar LocationsRoteHDYDT
Brief FamiliarityRoteHDYDT
Burnt OfferingsRoteHDYDT
Calming Glance and the Predator’s EyeRoteHDYDT
Can You Go That Fast?RoteHDYDT
Casting Magick to Find “That Perfect Moment”RoteHDYDT
Challenges and BlusterRoteHDYDT
Change of MindRoteHDYDT
Charms;RoteHDYDT
Chemistry Inside Living OrganismsRoteHDYDT
Chi FlightRoteHDYDT
Chi HealingRoteHDYDT
Clearing Crowds, and Getting LostRoteHDYDT
Co-Occupational WardsRoteHDYDT
Coincidental or Vulgar?RoteHDYDT
Comprehensive BiomodsRoteHDYDT
Concocting Chemical CompoundsRoteHDYDT
Conditioning LevelsRoteM20
Conditioning SystemsRoteM20
Conflicting and Compatible NaturesRoteHDYDT
Conjuring Immaterial Mind and Spirit FormsRoteHDYDT
Conjuring Material FormsRoteHDYDT
Conjuring or Purifying NourishmentRoteHDYDT
Conjuring SunlightRoteHDYDT
Consecrating and Energizing ItemsRoteHDYDT
Contingency Trigger EffectsRoteHDYDT
CostsRoteHDYDT
Creating and Using Tass/ CurrencyRoteHDYDT
Creating LightRoteHDYDT
Creating Living ThingsRoteHDYDT
Dangerous Quirks of MisfortuneRoteHDYDT
Deep TechniquesRoteHDYDT
Deflecting MissilesRoteHDYDT
DifficultiesRoteHDYDT
DifficultyRoteHDYDT
Dilating TimeRoteHDYDT
Disintegrating Things/ Liquidating AssetsRoteHDYDT
Disintegration/ Purifying FlamesRoteHDYDT
Disrupting Bodily FunctionsRoteHDYDT
Do Illusions Inflict Damage?RoteHDYDT
Doors, Booths, and WindowsRoteHDYDT
Drawing Upon the WeatherRoteHDYDT
Dude, Do You Even Know What You’re Doing?RoteHDYDT
Duplicating YourselfRoteHDYDT
Duration and ResistanceRoteHDYDT
Elemental ArmorRoteHDYDT
Elemental Fury ChiRoteHDYDT
Elemental ImpactRoteHDYDT
Emotional Surge/ Sudden ChillRoteHDYDT
Employing a Periapt/ MatrixRoteHDYDT
Entropic DispersalRoteHDYDT
Entropic InfluenceRoteHDYDT
Ephemeral MutationRoteHDYDT
Everywhere at OnceRoteHDYDT
Expanse and DistanceRoteHDYDT
Expiration, Conditioning, and InclinationsRoteHDYDT
Failed and Botched RollsRoteHDYDT
False Positives and Slippery TruthRoteHDYDT
Fetters and RemainsRoteHDYDT
Fighting Back Against PossessionRoteHDYDT
Fireballs, Lightning, Windstorms, and so ForthRoteHDYDT
Flight Speed and FatigueRoteHDYDT
Flipping Traffic LightsRoteHDYDT
Fly Like an EagleRoteHDYDT
Forces and WillRoteHDYDT
Forging a TetherRoteHDYDT
Forging MemoriesRoteHDYDT
FrankencrittersRoteHDYDT
Freezing TimeRoteHDYDT
Ghost-DancesRoteHDYDT
Golden GunmanRoteM20
Hands of DeathRoteM20
Harsh Weather and Environments entry of the EnvironmentalRoteHDYDT
Heartbreak SlapRoteHDYDT
Heart’s BloodRoteHDYDT
How Fast Are You Going?RoteHDYDT
How Long Does it Last?RoteHDYDT
How Often Can You Fight Back?RoteHDYDT
I Know Kung Fu!RoteHDYDT
Illusions and HallucinationsRoteHDYDT
Illusions and ParadoxRoteHDYDT
Immediate Perception on the Teleportation LocationsRoteHDYDT
Impersonating Other BeingsRoteHDYDT
Indefinite MutationsRoteHDYDT
Influence From a DistanceRoteHDYDT
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Classification: Union // Open Ref mage/power/rote/creating-living-things

Creating Living Things

Rote · Mage

Mage

Rules-wise, a mage needs Life 3/ Prime 2 in order to create very simple organisms – plants, crabs, ants, etc. The “social life” of such organisms is largely based upon chemical reactions, and so the mage doesn’t really have to worry about duplicating a specific ant within a colony, so long as he gets the basic chemistry right.

Higher organisms are much trickier: Life 5 for the body, Mind 5 for the consciousness, and Prime 2 for the energy, at the very least. Adding a soul involves Spirit 5 as well. A spirit could be bound into a mindless flesh-bag with a simpler Life 5/ Spirit 4/ Prime 2 Effect, but the resulting creature would essentially be a puppet for the entity inside… which, in many cases, presents its own set of problems.

Growing an organism from samples of another organism is possible through modern Sleeper technology if you’re willing to invest the time and money to do so; bio-labs cook up “basic” clones of simple animals all the time. Rapid cloning, however, still demands the usual Life 5/ Mind 5/ Prime 2 process (often with Time 3 added to “speed the clock”), plus the time it takes to teach and train the resulting critter if you want it to do

anything more than stand around drooling. The complexity of this process explains why the Tellurian isn’t overflowing with Black Suit clones and cyber-tooth tigers. Even with established labs, processes and personnel, creating effective clones demands time, effort and materials.

(A mage with the proper Life, Mind, and Prime Spheres could quickly conjure up simple beasts to fight his battles for him; such instant genesis, however, is vulgar as hell, and the resulting creations won’t be good for much other than simple labor or combat.)

Once the living creature exists, a mage could use Mind 4 or 5 to “imprint” a speed-teaching process on that creature; that process, though, would require plenty of successes if the mage wants his creation to be even remotely intelligent. The vast range of skills and understanding mastered by even a household pet, much less a functional human being, is staggering. The Storyteller may rule that a creature who has not been given an extensive training and adjustment period suffers significant penalties with social, mental, and probably physical feats (possibly a +3 difficulty to all but the simplest activities) because it hasn’t had enough time and experience to learn how to function beyond the bare minimum of its capabilities. Again, a Time 3 Effect can speed that process up considerably; that’s vulgar too, though. Even if the mage uses an additional Mind 5 Effect to transfer or duplicate an existing creature’s

consciousness onto a “blank slate” clone, that clone will need some time to adjust its muscle-memory to accommodate the imprinted data.

(All this explains why Doctors Frankenstein and West had such rotten luck with their creations; it’s one thing to energize a complex biomass, but quite another to produce a functional member of society.)

See also 7

Bestiary

Places

Spheres

  • Life mage/power/sphere/life
  • Mind mage/power/sphere/mind
  • Prime mage/power/sphere/prime
  • Spirit mage/power/sphere/spirit
  • Time mage/power/sphere/time
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