Classification: Union // Open

Merits & Flaws

559 records

Random
Name ▲ Kind Cost Type Source
Ability DeficitFlaw5MentalBoS, W20
Absent-MindedFlaw3MentalBoS, W20
Acute SenseMerit1PhysicalW20, V20
Acute SensesMerit3PhysicalBoS, M20
AddictionFlaw3PhysicalBoS, V20, M20
Addictive BloodMeritLotC
Additional DisciplineMerit5SupernaturalV20
Advanced TechMerit1LotB, V20
AgingFlaw10PhysicalBoS
Alcohol /Drug ToleranceMerit2PhysicalBoS
Alcohol ToleranceMerit1PhysicalW20
Alien PerfectionMerit2LotB, V20
AmbidextrousMerit1PhysicalBoS, W20, V20
AmnesiaFlaw2MentalBoS, W20, V20
AnachronismFlaw3SupernaturalBoS
Ancestor AllyMerit1SupernaturalW20
Ancestral Soil DependenceFlawLotC
Animal MagnetismMerit2SocialBoS, W20
Animal MuskFlaw1PhysicalW20
AnosmiaFlaw1PhysicalW20
AnosmiaFlawLotC
Antitoxin BloodMeritLotC
ApprenticeFlaw5SupernaturalBoS
Arcane CurseFlawLotC
Artistically GiftedMerit1MentalBoS
Aura of CommandMeritLotC
Aura of the TyphonFlawLotC
Avatar CompanionMerit7SupernaturalBoS
Bad SightFlaw3PhysicalW20, V20
Bad TasteMerit2PhysicalW20
Banned TransformationFlaw6SupernaturalW20
Banshee-in-WaitingFlaw5LotB, V20
Bardic GiftMerit2SupernaturalBoS
Beacon of the UnholyFlaw2SupernaturalV20
Beast WithinFlaw5SupernaturalBoS
BedeviledFlaw6SupernaturalBoS
BerserkerMerit2MentalBoS, W20, M20
Berserker/ Stress AtavismMerit4MentalM20
BestialFlawLotC
Betrayer’s MarkFlawLotC
Bigger Boys CameMeritLotC
BigotFlaw3MentalBoS
BioluminescenceMeritLotC
Bizarre HungerFlaw5SupernaturalBoS
BlacklistedFlaw5SocialBoS
Blessed by St. GustavMeritLotC
BlindFlaw6PhysicalW20, V20
Blood HuntedFlaw6SocialV20
Blood MagickFlaw5SupernaturalBoS
Blood WeaknessFlawLotB
Blood-Hungry SoulFlaw5SupernaturalBoS
Blush of HealthMerit2PhysicalV20
Body TrailFlaw4LotB
BoonMerit6SocialV20
Botched PresentationFlaw1SocialV20
BoundFlaw2SocialBoS, V20
Bound to the ClanFlawLotC
BrahminMeritLotC
BrandedFlaw5SupernaturalBoS
Brittle BodyFlaw2LotB, V20
Broken AntitribuFlawLotC
Broken BondMerit4SocialV20
BruiserMerit1PhysicalV20
BulimiaFlawLotC
BullyboyMerit2SocialV20
Burning AuraMerit1SupernaturalBoS
Call of the SeaMeritLotC
Calm HeartMerit3MentalW20, V20
Camp EnmityFlaw1SocialW20
Camp GoodwillMerit1SocialW20
CannibalMeritLotC
Can’t Cross Running WaterFlaw3SupernaturalV20
Carrion PresenceFlaw2LotB, V20
Cast No ReflectionFlaw1SupernaturalV20
Cast No Shadow or ReflectionFlaw2SupernaturalBoS
Cast-Iron StomachMerit1PhysicalBoS
Catlike BalanceMerit1PhysicalBoS, V20
CatspawFlaw2SocialBoS, V20
Celestial AffinityMerit3SupernaturalBoS
ChandalaFlawLotC
ChildFlaw3PhysicalBoS, V20
Chorus TrainedMerit5LotB, V20
Chronic DepressionFlaw3MentalBoS
Circumspect AvatarMerit2SupernaturalBoS
Clan EnmityFlaw4SocialV20
Clan FriendshipMerit4SocialV20
Clan WeaknessFlawLotC
Clear SightedMerit5SupernaturalBoS
Cloak of the SeasonsMerit3SupernaturalBoS
CloisteredFlawLotC
Code of HonorMerit2MentalBoS, W20, V20
Cold BreezeFlaw1SupernaturalV20
Cold ReadMeritLotC
Coldly LogicalMerit1MentalV20
Common SenseMerit1MentalBoS, W20, V20
CompulsionFlaw1MentalBoS, W20
Compulsive SpeechFlaw2SocialBoS
Computer AptitudeMerit2MentalBoS, W20, V20
ConcentrationMerit1MentalBoS, W20, V20
ConfidenceMerit2SocialBoS
Conflicting LoyaltiesFlaw3SocialBoS
ConniverFlaw1SocialBoS, W20
ConnoisseurMeritLotC
Consanguineous ResistanceMeritLotC
Conspicuous ConsumptionFlaw4MentalV20
ConstructFlaw2SocialM20
ConsumptionFlawLotC
ContagiousFlawLotC
Controllable Night SightMeritLotC
Court FavoriteMeritLotC
CrittersMeritLotC
Crucial ComponentFlaw5SupernaturalBoS
Cultural OtherFlaw5SocialBoS
CuriosityFlaw2MentalBoS, W20
CursedFlaw5SupernaturalBoS, W20, V20 +1
Cyclic MagickMerit3SupernaturalBoS
Danger SenseMerit3SupernaturalBoS, W20
Dangerous SecretFlawLotC
DaredevilMerit3PhysicalBoS, W20, V20
Dark AuraFlaw3LotB, V20
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Classification: Union // Open Ref shared/trait/flaw/vulnerability

Vulnerability

Flaw · 7 pts

Shared
Cost
7 pts
Type
Supernatural

Some perilous substance may spell your doom. Thanks to a paranormal weakness – a curse, a Paradox Flaw, a quirk of belief or cultural legends – you suffer extraordinary harm from that malignant material. Perhaps you shrivel up in sunlight, flee from the scent of roses, or melt when obnoxious farm girls throw water in your face. This substance isn’t generally fatal to most folks (Awakened or otherwise), but it’s potential death for you.

Your vulnerability to this substance in question has two potential levels:

• Weakening, which inflicts one aggravated health level on your character every turn she’s in contact with the substance; and…

• Mortal peril, which inflicts three aggravated health levels for each turn she’s in contact with the substance.

The value of this Flaw is based upon two factors: How common the fatal substance is, and how badly it affects you:

• (2 points) You can be mortally wounded by contact with something that’s almost impossible to acquire (the sound of Pan’s pipes, a splinter from the True Cross), or weakened by a very rare substance (a chunk of moon rock, the tooth from an aged lion).

• (3 points) Mortal injury from a very rare substance, or weakness caused by something that’s relatively scarce and not obviously harmful (saffron, grave dirt, a raven’s feathers).

• (4 points) Mortal injury from something that’s relatively scarce, or weakness from a common substance (rainwater, silver, a baby’s cry).

• (5 points) A common substance inflicts mortal injury on you.

• (+1 point) You die instantly upon contact with the substance in question.

• (+1 point) The mere presence of the substance means instant death to you.

• (-1 point) The substance must first inflict damage on you through a typical injury (a stab wound, ingested poison, a silver bullet) before it can harm you.

Damage from this Flaw cannot be soaked unless you’re wearing an appropriate type of armor to prevent exposure to that substance. (Being aggravated damage, it shouldn’t normally be soaked anyhow, but mages have ways of getting around such trivialities.) Your backstory should feature the reason for your potentially fatal vulnerability to this substance. That vulnerability ought to be tied into your magickal focus, too – an Alpha Male tycoon isn’t likely to burn upon contact with holy water, although it might be fun to fling a few dashes of the stuff around Wall Street and find out for sure! (That would certainly explain a few things.)

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