Classification: Union // Open

Merits & Flaws

572 records

Random
Name ▲ Kind Cost Type Source
Ability DeficitFlaw5MentalBoS, W20
Absent-MindedFlaw3MentalBoS, W20
Acute SenseMerit1PhysicalW20, V20
Acute SensesMerit3PhysicalBoS, M20
AddictionFlaw3PhysicalBoS, V20, M20
Addictive BloodMeritLotC
Additional DisciplineMerit5SupernaturalV20
Advanced TechMerit1LotB, V20
AgingFlaw10PhysicalBoS
AlbinoFlawMetis DeformityW20
Alcohol /Drug ToleranceMerit2PhysicalBoS
Alcohol ToleranceMerit1PhysicalW20
Alien PerfectionMerit2LotB, V20
AmbidextrousMerit1PhysicalBoS, W20, V20
AmnesiaFlaw2MentalBoS, W20, V20
AnachronismFlaw3SupernaturalBoS
Ancestor AllyMerit1SupernaturalW20
Ancestral Soil DependenceFlawLotC
Animal MagnetismMerit2SocialBoS, W20
Animal MuskFlaw1PhysicalW20
AnosmiaFlaw1PhysicalW20
AnosmiaFlawLotC
Antitoxin BloodMeritLotC
ApprenticeFlaw5SupernaturalBoS
Arcane CurseFlawLotC
Artistically GiftedMerit1MentalBoS
Aura of CommandMeritLotC
Aura of the TyphonFlawLotC
Avatar CompanionMerit7SupernaturalBoS
Bad SightFlaw3PhysicalW20, V20
Bad TasteMerit2PhysicalW20
Banned TransformationFlaw6SupernaturalW20
Banshee-in-WaitingFlaw5LotB, V20
Bardic GiftMerit2SupernaturalBoS
Beacon of the UnholyFlaw2SupernaturalV20
Beast WithinFlaw5SupernaturalBoS
BedeviledFlaw6SupernaturalBoS
BerserkerMerit2MentalBoS, W20, M20
Berserker/ Stress AtavismMerit4MentalM20
BestialFlawLotC
Betrayer’s MarkFlawLotC
Bigger Boys CameMeritLotC
BigotFlaw3MentalBoS
BioluminescenceMeritLotC
Bizarre HungerFlaw5SupernaturalBoS
BlacklistedFlaw5SocialBoS
Blessed by St. GustavMeritLotC
BlindFlaw6PhysicalW20, V20
BlindFlawMetis DeformityW20
Blood HuntedFlaw6SocialV20
Blood MagickFlaw5SupernaturalBoS
Blood WeaknessFlawLotB
Blood-Hungry SoulFlaw5SupernaturalBoS
Blush of HealthMerit2PhysicalV20
Body TrailFlaw4LotB
BoonMerit6SocialV20
Botched PresentationFlaw1SocialV20
BoundFlaw2SocialBoS, V20
Bound to the ClanFlawLotC
BrahminMeritLotC
BrandedFlaw5SupernaturalBoS
Brittle BodyFlaw2LotB, V20
Broken AntitribuFlawLotC
Broken BondMerit4SocialV20
BruiserMerit1PhysicalV20
BulimiaFlawLotC
BullyboyMerit2SocialV20
Burning AuraMerit1SupernaturalBoS
Call of the SeaMeritLotC
Calm HeartMerit3MentalW20, V20
Camp EnmityFlaw1SocialW20
Camp GoodwillMerit1SocialW20
CannibalMeritLotC
Can’t Cross Running WaterFlaw3SupernaturalV20
Carrion PresenceFlaw2LotB, V20
Cast No ReflectionFlaw1SupernaturalV20
Cast No Shadow or ReflectionFlaw2SupernaturalBoS
Cast-Iron StomachMerit1PhysicalBoS
Catlike BalanceMerit1PhysicalBoS, V20
CatspawFlaw2SocialBoS, V20
Celestial AffinityMerit3SupernaturalBoS
ChandalaFlawLotC
ChildFlaw3PhysicalBoS, V20
Chorus TrainedMerit5LotB, V20
Chronic DepressionFlaw3MentalBoS
Circumspect AvatarMerit2SupernaturalBoS
Clan EnmityFlaw4SocialV20
Clan FriendshipMerit4SocialV20
Clan WeaknessFlawLotC
Clear SightedMerit5SupernaturalBoS
Cloak of the SeasonsMerit3SupernaturalBoS
CloisteredFlawLotC
Code of HonorMerit2MentalBoS, W20, V20
Cold BreezeFlaw1SupernaturalV20
Cold ReadMeritLotC
Coldly LogicalMerit1MentalV20
Common SenseMerit1MentalBoS, W20, V20
CompulsionFlaw1MentalBoS, W20
Compulsive SpeechFlaw2SocialBoS
Computer AptitudeMerit2MentalBoS, W20, V20
ConcentrationMerit1MentalBoS, W20, V20
ConfidenceMerit2SocialBoS
Conflicting LoyaltiesFlaw3SocialBoS
ConniverFlaw1SocialBoS, W20
ConnoisseurMeritLotC
Consanguineous ResistanceMeritLotC
Conspicuous ConsumptionFlaw4MentalV20
ConstructFlaw2SocialM20
ConsumptionFlawLotC
ContagiousFlawLotC
Controllable Night SightMeritLotC
Court FavoriteMeritLotC
CrittersMeritLotC
Crucial ComponentFlaw5SupernaturalBoS
Cultural OtherFlaw5SocialBoS
CuriosityFlaw2MentalBoS, W20
CursedFlaw5SupernaturalBoS, W20, V20 +1
Cyclic MagickMerit3SupernaturalBoS
Danger SenseMerit3SupernaturalBoS, W20
Dangerous SecretFlawLotC
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Classification: Union // Open Ref shared/trait/flaw/branded

Branded

Flaw · 5 pts

Shared
Cost
5 pts
Type
Supernatural

You’ve been found guilty by a Traditions Tribunal, who Branded your Avatar with a sigil that indicates your crime. Folks who can see that sigil recognize that you’re a criminal of some sort, and the worse the Brand, the more severe your crime and the more appropriate their reaction will be. Those reactions won’t always be negative; considering the sort of people who’d be favorably inclined toward a known criminal, though, do you really want the goodwill of such people?

• (3 points) A temporary Brand for a Low Crime (see below), which fades after one to three months. At the end of that period, this Flaw goes away. This Brand raises the difficulty of your social rolls by +1 for “average” Tradition mages and +2 for especially law-biding ones.

• (4 points) A lasting Brand for a Low Crime. This Brand lasts for a year or more, and marks you as a rather notorious offender. The difficulty of your social rolls rises by +2 among most mages who can recognize the Brand’s significance, and +3 among mages who take such offenses and punishments seriously.

• (5 points) A lasting Brand for a High Crime, which will not fade for at least nine years and may be essentially permanent. The Brand raises the difficulty of your so­ cial rolls by +3 for any character who cares at all about Tradition justice and the people who incur its pun­ ishment. Certain parties will target you for additional punishment, and others will consider you to be prime meat for their recruiting efforts.

For details about Tradition crimes and punishments, see Chapter Four’s entries regarding Crimes and Punishments in

the section Among the Traditions, pp. 213-219.

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