Classification: Union // Open

Merits & Flaws

559 records

Random
Name ▲ Kind Cost Type Source
Ability DeficitFlaw5MentalBoS, W20
Absent-MindedFlaw3MentalBoS, W20
Acute SenseMerit1PhysicalW20, V20
Acute SensesMerit3PhysicalBoS, M20
AddictionFlaw3PhysicalBoS, V20, M20
Addictive BloodMeritLotC
Additional DisciplineMerit5SupernaturalV20
Advanced TechMerit1LotB, V20
AgingFlaw10PhysicalBoS
Alcohol /Drug ToleranceMerit2PhysicalBoS
Alcohol ToleranceMerit1PhysicalW20
Alien PerfectionMerit2LotB, V20
AmbidextrousMerit1PhysicalBoS, W20, V20
AmnesiaFlaw2MentalBoS, W20, V20
AnachronismFlaw3SupernaturalBoS
Ancestor AllyMerit1SupernaturalW20
Ancestral Soil DependenceFlawLotC
Animal MagnetismMerit2SocialBoS, W20
Animal MuskFlaw1PhysicalW20
AnosmiaFlaw1PhysicalW20
AnosmiaFlawLotC
Antitoxin BloodMeritLotC
ApprenticeFlaw5SupernaturalBoS
Arcane CurseFlawLotC
Artistically GiftedMerit1MentalBoS
Aura of CommandMeritLotC
Aura of the TyphonFlawLotC
Avatar CompanionMerit7SupernaturalBoS
Bad SightFlaw3PhysicalW20, V20
Bad TasteMerit2PhysicalW20
Banned TransformationFlaw6SupernaturalW20
Banshee-in-WaitingFlaw5LotB, V20
Bardic GiftMerit2SupernaturalBoS
Beacon of the UnholyFlaw2SupernaturalV20
Beast WithinFlaw5SupernaturalBoS
BedeviledFlaw6SupernaturalBoS
BerserkerMerit2MentalBoS, W20, M20
Berserker/ Stress AtavismMerit4MentalM20
BestialFlawLotC
Betrayer’s MarkFlawLotC
Bigger Boys CameMeritLotC
BigotFlaw3MentalBoS
BioluminescenceMeritLotC
Bizarre HungerFlaw5SupernaturalBoS
BlacklistedFlaw5SocialBoS
Blessed by St. GustavMeritLotC
BlindFlaw6PhysicalW20, V20
Blood HuntedFlaw6SocialV20
Blood MagickFlaw5SupernaturalBoS
Blood WeaknessFlawLotB
Blood-Hungry SoulFlaw5SupernaturalBoS
Blush of HealthMerit2PhysicalV20
Body TrailFlaw4LotB
BoonMerit6SocialV20
Botched PresentationFlaw1SocialV20
BoundFlaw2SocialBoS, V20
Bound to the ClanFlawLotC
BrahminMeritLotC
BrandedFlaw5SupernaturalBoS
Brittle BodyFlaw2LotB, V20
Broken AntitribuFlawLotC
Broken BondMerit4SocialV20
BruiserMerit1PhysicalV20
BulimiaFlawLotC
BullyboyMerit2SocialV20
Burning AuraMerit1SupernaturalBoS
Call of the SeaMeritLotC
Calm HeartMerit3MentalW20, V20
Camp EnmityFlaw1SocialW20
Camp GoodwillMerit1SocialW20
CannibalMeritLotC
Can’t Cross Running WaterFlaw3SupernaturalV20
Carrion PresenceFlaw2LotB, V20
Cast No ReflectionFlaw1SupernaturalV20
Cast No Shadow or ReflectionFlaw2SupernaturalBoS
Cast-Iron StomachMerit1PhysicalBoS
Catlike BalanceMerit1PhysicalBoS, V20
CatspawFlaw2SocialBoS, V20
Celestial AffinityMerit3SupernaturalBoS
ChandalaFlawLotC
ChildFlaw3PhysicalBoS, V20
Chorus TrainedMerit5LotB, V20
Chronic DepressionFlaw3MentalBoS
Circumspect AvatarMerit2SupernaturalBoS
Clan EnmityFlaw4SocialV20
Clan FriendshipMerit4SocialV20
Clan WeaknessFlawLotC
Clear SightedMerit5SupernaturalBoS
Cloak of the SeasonsMerit3SupernaturalBoS
CloisteredFlawLotC
Code of HonorMerit2MentalBoS, W20, V20
Cold BreezeFlaw1SupernaturalV20
Cold ReadMeritLotC
Coldly LogicalMerit1MentalV20
Common SenseMerit1MentalBoS, W20, V20
CompulsionFlaw1MentalBoS, W20
Compulsive SpeechFlaw2SocialBoS
Computer AptitudeMerit2MentalBoS, W20, V20
ConcentrationMerit1MentalBoS, W20, V20
ConfidenceMerit2SocialBoS
Conflicting LoyaltiesFlaw3SocialBoS
ConniverFlaw1SocialBoS, W20
ConnoisseurMeritLotC
Consanguineous ResistanceMeritLotC
Conspicuous ConsumptionFlaw4MentalV20
ConstructFlaw2SocialM20
ConsumptionFlawLotC
ContagiousFlawLotC
Controllable Night SightMeritLotC
Court FavoriteMeritLotC
CrittersMeritLotC
Crucial ComponentFlaw5SupernaturalBoS
Cultural OtherFlaw5SocialBoS
CuriosityFlaw2MentalBoS, W20
CursedFlaw5SupernaturalBoS, W20, V20 +1
Cyclic MagickMerit3SupernaturalBoS
Danger SenseMerit3SupernaturalBoS, W20
Dangerous SecretFlawLotC
DaredevilMerit3PhysicalBoS, W20, V20
Dark AuraFlaw3LotB, V20
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Classification: Union // Open Ref shared/trait/flaw/paranormal-prohibition-or-imperative

Paranormal Prohibition or Imperative

Flaw · 8 pts

Shared
Cost
8 pts
Type
Supernatural

Also known as Geasa and Magical Prohibition or Imper­

ative, this Flaw represents a thing you either must do, or are forbidden from doing, on pain of awful consequences. Generally, this imperative comes from an oath you swore, a curse that was inflicted upon you, or a legacy that follows your family lineage. Faerie grudges, infernal pacts, godly inheritances, ancient proph­ ecies, Fortean quirks of physics… any one of them can inflict such a burden upon you. So long as you never cross that line, you should be okay – and may, in fact, possess some blessing (a Merit or Background Trait) that’s linked to this Flaw. Ah, but life has a way of pushing us to do things we don’t want to do, and that’s especially true in the case of people who have a curse or geas upon their heads!

The value of this Flaw is based on your chances of vio­ lating the prohibition, and the consequences that occur if / when you do:

• (1 point) You break the prohibition only with an easily avoided circumstance (never kill a cat, go to London, or have sex with a married person), or find it easy to fulfill your imperative (you must shave all your hair off, walk outside every day, or wear blue clothing).

• (2 points) Your prohibition is easy to break (never tell a lie, leave your home town, or have sex with anyone), or your imperative is challenging to fulfill (you must always cover your head, walk at least three miles every day, or go barefoot at all times).

• (3 points) It’s very hard to not break your prohibition (never speak, have a home of your own, or fall in love or lust with anyone), or to honor your imperative (you must blindfold yourself every day even though you can see, walk everywhere you go, or remain naked at all times).

• (+1 point) Inconvenient consequences – you botch your next three rolls, suffer a migraine, develop a rash for several days, etc.

• (+2 points) Annoying consequences – you lose your voice for a day, lose a die from all your pools for a week due to constant pain, add +2 to all your social rolls with members of your faction until you can atone from breaking your oath, and so forth.

• (+3 points) Painful consequences – until you can atone, you go blind or mute, lose one dot from an Attribute, lose an Ally, Mentor, or Familiar, take the Flaw: Oathbreaker (below), or suffer a similarly awful fate.

• (+4 points) Crippling consequences – until you atone, your Avatar abandons you, you lose a total of three dots from various Attributes, you take the Flaws: Oathbreaker, Deranged or both, or else endure a related punishment.

• (+5 points) Fatal consequences – either you’re gonna die soon, you’ll be whisked off to an Otherworldly punishment Realm, or both. Atonement, if it’s even possible, will be very harsh, so do NOT break this oath or forsake this imperative!

This Flaw makes an excellent companion to numerous

Background

s (Familiar, Legend, Past Life, Totem, Wonder,

and potentially others at the Storyteller’s discretion) and Merits (pretty much anything, really, depending on how you define the source of that Merit). Although this does not reduce the cost of that Trait (despite the description of this Flaw in Mage Revised, which employed a complex and potentially abusive rule system that’s not found in other World of Darkness games),

a Prohibition /Imperative can represent vows, obligations, and /or legacies associated with the beneficial Trait. If, for example, Riordan Manseragh were to have sworn a mystic oath in order to win his hawk-spirit familiar, that oath would represent a Paranormal Imperative, with painful consequences (the loss of his Familiar Background) if he breaks his promise.

Your Prohibition /Imperative must be tied in with your character’s backstory, and probably has a connection to all three elements of her magickal focus (paradigm, practice, and instruments). The conditions must be something that could conceivably present an obstacle for your character (no prohibitions, for example, against having sex with Voormas, or imperatives to get out of bed in the morning), and your Story­ teller will, of course, make a point of throwing said obstacles in your path at various points during the chronicle. That said, we also urge Storytellers not to abuse this Flaw, or to apply it out of proportion with the points the Flaw is worth.

Although it’s rather unusual, a technomancer could have a metaphysical pact or prohibition too. She may, for instance, need to work on a Mac, employ only steamtech, or invent all of her own technology to avoid suffering some paranormal malaise. Thus, this Flaw is not always “mystical” in nature, even if the line separating mysticism from paranormal phenomena is more a matter of semantics than of metaphysical principles.

See also 3

Merits & Flaws

Spheres

  • Life mage/power/sphere/life
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