Classification: Union // Open

Merits & Flaws

559 records

Random
Name ▲ Kind Cost Type Source
Ability DeficitFlaw5MentalBoS, W20
Absent-MindedFlaw3MentalBoS, W20
Acute SenseMerit1PhysicalW20, V20
Acute SensesMerit3PhysicalBoS, M20
AddictionFlaw3PhysicalBoS, V20, M20
Addictive BloodMeritLotC
Additional DisciplineMerit5SupernaturalV20
Advanced TechMerit1LotB, V20
AgingFlaw10PhysicalBoS
Alcohol /Drug ToleranceMerit2PhysicalBoS
Alcohol ToleranceMerit1PhysicalW20
Alien PerfectionMerit2LotB, V20
AmbidextrousMerit1PhysicalBoS, W20, V20
AmnesiaFlaw2MentalBoS, W20, V20
AnachronismFlaw3SupernaturalBoS
Ancestor AllyMerit1SupernaturalW20
Ancestral Soil DependenceFlawLotC
Animal MagnetismMerit2SocialBoS, W20
Animal MuskFlaw1PhysicalW20
AnosmiaFlaw1PhysicalW20
AnosmiaFlawLotC
Antitoxin BloodMeritLotC
ApprenticeFlaw5SupernaturalBoS
Arcane CurseFlawLotC
Artistically GiftedMerit1MentalBoS
Aura of CommandMeritLotC
Aura of the TyphonFlawLotC
Avatar CompanionMerit7SupernaturalBoS
Bad SightFlaw3PhysicalW20, V20
Bad TasteMerit2PhysicalW20
Banned TransformationFlaw6SupernaturalW20
Banshee-in-WaitingFlaw5LotB, V20
Bardic GiftMerit2SupernaturalBoS
Beacon of the UnholyFlaw2SupernaturalV20
Beast WithinFlaw5SupernaturalBoS
BedeviledFlaw6SupernaturalBoS
BerserkerMerit2MentalBoS, W20, M20
Berserker/ Stress AtavismMerit4MentalM20
BestialFlawLotC
Betrayer’s MarkFlawLotC
Bigger Boys CameMeritLotC
BigotFlaw3MentalBoS
BioluminescenceMeritLotC
Bizarre HungerFlaw5SupernaturalBoS
BlacklistedFlaw5SocialBoS
Blessed by St. GustavMeritLotC
BlindFlaw6PhysicalW20, V20
Blood HuntedFlaw6SocialV20
Blood MagickFlaw5SupernaturalBoS
Blood WeaknessFlawLotB
Blood-Hungry SoulFlaw5SupernaturalBoS
Blush of HealthMerit2PhysicalV20
Body TrailFlaw4LotB
BoonMerit6SocialV20
Botched PresentationFlaw1SocialV20
BoundFlaw2SocialBoS, V20
Bound to the ClanFlawLotC
BrahminMeritLotC
BrandedFlaw5SupernaturalBoS
Brittle BodyFlaw2LotB, V20
Broken AntitribuFlawLotC
Broken BondMerit4SocialV20
BruiserMerit1PhysicalV20
BulimiaFlawLotC
BullyboyMerit2SocialV20
Burning AuraMerit1SupernaturalBoS
Call of the SeaMeritLotC
Calm HeartMerit3MentalW20, V20
Camp EnmityFlaw1SocialW20
Camp GoodwillMerit1SocialW20
CannibalMeritLotC
Can’t Cross Running WaterFlaw3SupernaturalV20
Carrion PresenceFlaw2LotB, V20
Cast No ReflectionFlaw1SupernaturalV20
Cast No Shadow or ReflectionFlaw2SupernaturalBoS
Cast-Iron StomachMerit1PhysicalBoS
Catlike BalanceMerit1PhysicalBoS, V20
CatspawFlaw2SocialBoS, V20
Celestial AffinityMerit3SupernaturalBoS
ChandalaFlawLotC
ChildFlaw3PhysicalBoS, V20
Chorus TrainedMerit5LotB, V20
Chronic DepressionFlaw3MentalBoS
Circumspect AvatarMerit2SupernaturalBoS
Clan EnmityFlaw4SocialV20
Clan FriendshipMerit4SocialV20
Clan WeaknessFlawLotC
Clear SightedMerit5SupernaturalBoS
Cloak of the SeasonsMerit3SupernaturalBoS
CloisteredFlawLotC
Code of HonorMerit2MentalBoS, W20, V20
Cold BreezeFlaw1SupernaturalV20
Cold ReadMeritLotC
Coldly LogicalMerit1MentalV20
Common SenseMerit1MentalBoS, W20, V20
CompulsionFlaw1MentalBoS, W20
Compulsive SpeechFlaw2SocialBoS
Computer AptitudeMerit2MentalBoS, W20, V20
ConcentrationMerit1MentalBoS, W20, V20
ConfidenceMerit2SocialBoS
Conflicting LoyaltiesFlaw3SocialBoS
ConniverFlaw1SocialBoS, W20
ConnoisseurMeritLotC
Consanguineous ResistanceMeritLotC
Conspicuous ConsumptionFlaw4MentalV20
ConstructFlaw2SocialM20
ConsumptionFlawLotC
ContagiousFlawLotC
Controllable Night SightMeritLotC
Court FavoriteMeritLotC
CrittersMeritLotC
Crucial ComponentFlaw5SupernaturalBoS
Cultural OtherFlaw5SocialBoS
CuriosityFlaw2MentalBoS, W20
CursedFlaw5SupernaturalBoS, W20, V20 +1
Cyclic MagickMerit3SupernaturalBoS
Danger SenseMerit3SupernaturalBoS, W20
Dangerous SecretFlawLotC
DaredevilMerit3PhysicalBoS, W20, V20
Dark AuraFlaw3LotB, V20
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Classification: Union // Open Ref shared/trait/flaw/deranged

Deranged

Flaw · 3 pts

Shared
Cost
3 pts
Type
Mental

You suffer from a permanent form of insanity, either due to a congenital defect or some past trauma. Pick a derangement from those available on page 485. Willpower may allow you to overcome your insanity temporarily, but it always returns.

Also in M20 p. 649, M20 p. 644, BoS p. 52 — text differs from W20 (63%)

You suffer from a lasting form of mental illness. Although a successful Willpower roll (Storyteller’s option) might allow you to cope with the effects for a short time, this insanity lingers until and unless it can be cured… which also involves buying off the Flaw. An essential Flaw for Marauder characters (though it’s not exclusive to the Mad), this Trait gives you one of the Derangements described in the sidebar of that name. This madness might also affect someone with a Genetic Flaw (see below), or who’s been subjected to Room 101 or Things

Man Was Not Meant to Know (see Chapters Five and Nine).

A minor 3-point derangement reflects a troubling but manageable level of insanity; the 5-point level, meanwhile, represents an intensity of madness that makes your character a danger to herself and everyone nearby, if only because she’s a crazy person with the power of a mage.

Organisms are complex. When you alter one aspect of a living thing, other aspects change in response. And so, Genetic Flaws – innate problems with altered or constructed organisms – crop up when mages make permanent changes to the Patterns of living things.

Each of the following Traits counts as one Genetic Flaw; these Traits don’t share the usual point-based ratio that normal Flaws have. For each dot in the Enhancement Background (see Chapter Six, pp. 312-313), a character must also take either one Genetic Flaw or one point of permanent Paradox (see Chapter Ten, pp. 547-548). The same character can take a mixture of both – say, two Genetic Flaws and one permanent Paradox to balance out three dots in Enhancements. The same holds true for permanent changes with Life Sphere magicks; if Jennifer Rollins permanently raises her Stamina to 6, her player must either select one Genetic Flaw or else give the character a point of Paradox that never goes away.

Despite the name, Genetic Flaws may be psychological, supernatural, or mechanical. The character in question could be a cyborg, a sell-soul bound by devilish pacts, a servant enhanced by witchcraft, or even a non-human entity whose strange nature breeds certain Flaws. Whatever their origins,

Amnesia

Antisocial Personality Disorder (ASPD)

Bipolar Affective Disorder (BAD)

Dementia

Fugue

Megalomania

Multiple Personality Disorder (MPD)

Obsessive-Compulsive Disorder (OCD)

Paranoia

Schizophrenia

these Flaws reflect complications that arise from major modification of a living organism’s Pattern. Any character can take them as Paradox Flaws or basic, one-point Flaws. A handful of basic Flaws can be used as Genetic Flaws as well; if you choose that option, though, each Flaw counts as a single Genetic Flaw, even if the usual Flaw costs more than 1 point. Note that the Construct Flaw cannot also be taken as a Genetic Flaw – that Flaw already assumes a certain uncanny quality that Genetic Flaws reflect as well.

Physical Flaws

The following Flaws come in two varieties: uncanny physical characteristics, and drawbacks that involve physical ailments. Each different type counts as a separate Flaw.

Enhanced Strength

Characteristics: grossly muscular build; visibly tense muscle fibers; dense body mass; unusual weight (too much or too little) for build; unwieldy proportions; hypersteroidal physique.

Drawbacks: constant hunger; bad temper; pervasive irritability; chronic pain; heart trouble; bone disease.

Enhanced Dexterity

Characteristics: long fingers or limbs; nervous tics; freakish reflexes; restless motion.

Drawbacks: hypertension; restlessness; impatience with the slow clumsiness of everyone else; heart problems; hyperflexibility/ hypermobility syndrome; muscle pain; cancer.

Enhanced Stamina

Characteristics: expanded chest capacity; dense body structure; immunity to minor pain; imperviousness to most weather conditions.

Drawbacks: ravenous hunger; obesity; unusual weight and density for build; gray, pale, leathery or otherwise discolored or oddly-textured skin.

Enhanced Appearance

Characteristics: Uncanny beauty; musky scent; too-perfect features and/ or proportions; lack of blemishes, scars, or birthmarks.

Drawbacks: “plasticky” skin; micropores or no pores at all (increased sensitivity to heat, inability to sweat); excessive

Referenced by 1

Merits & Flaws

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