Classification: Union // Open

Merits & Flaws

572 records

Random
Name ▲ Kind Cost Type Source
Ability DeficitFlaw5MentalBoS, W20
Absent-MindedFlaw3MentalBoS, W20
Acute SenseMerit1PhysicalW20, V20
Acute SensesMerit3PhysicalBoS, M20
AddictionFlaw3PhysicalBoS, V20, M20
Addictive BloodMeritLotC
Additional DisciplineMerit5SupernaturalV20
Advanced TechMerit1LotB, V20
AgingFlaw10PhysicalBoS
AlbinoFlawMetis DeformityW20
Alcohol /Drug ToleranceMerit2PhysicalBoS
Alcohol ToleranceMerit1PhysicalW20
Alien PerfectionMerit2LotB, V20
AmbidextrousMerit1PhysicalBoS, W20, V20
AmnesiaFlaw2MentalBoS, W20, V20
AnachronismFlaw3SupernaturalBoS
Ancestor AllyMerit1SupernaturalW20
Ancestral Soil DependenceFlawLotC
Animal MagnetismMerit2SocialBoS, W20
Animal MuskFlaw1PhysicalW20
AnosmiaFlaw1PhysicalW20
AnosmiaFlawLotC
Antitoxin BloodMeritLotC
ApprenticeFlaw5SupernaturalBoS
Arcane CurseFlawLotC
Artistically GiftedMerit1MentalBoS
Aura of CommandMeritLotC
Aura of the TyphonFlawLotC
Avatar CompanionMerit7SupernaturalBoS
Bad SightFlaw3PhysicalW20, V20
Bad TasteMerit2PhysicalW20
Banned TransformationFlaw6SupernaturalW20
Banshee-in-WaitingFlaw5LotB, V20
Bardic GiftMerit2SupernaturalBoS
Beacon of the UnholyFlaw2SupernaturalV20
Beast WithinFlaw5SupernaturalBoS
BedeviledFlaw6SupernaturalBoS
BerserkerMerit2MentalBoS, W20, M20
Berserker/ Stress AtavismMerit4MentalM20
BestialFlawLotC
Betrayer’s MarkFlawLotC
Bigger Boys CameMeritLotC
BigotFlaw3MentalBoS
BioluminescenceMeritLotC
Bizarre HungerFlaw5SupernaturalBoS
BlacklistedFlaw5SocialBoS
Blessed by St. GustavMeritLotC
BlindFlaw6PhysicalW20, V20
BlindFlawMetis DeformityW20
Blood HuntedFlaw6SocialV20
Blood MagickFlaw5SupernaturalBoS
Blood WeaknessFlawLotB
Blood-Hungry SoulFlaw5SupernaturalBoS
Blush of HealthMerit2PhysicalV20
Body TrailFlaw4LotB
BoonMerit6SocialV20
Botched PresentationFlaw1SocialV20
BoundFlaw2SocialBoS, V20
Bound to the ClanFlawLotC
BrahminMeritLotC
BrandedFlaw5SupernaturalBoS
Brittle BodyFlaw2LotB, V20
Broken AntitribuFlawLotC
Broken BondMerit4SocialV20
BruiserMerit1PhysicalV20
BulimiaFlawLotC
BullyboyMerit2SocialV20
Burning AuraMerit1SupernaturalBoS
Call of the SeaMeritLotC
Calm HeartMerit3MentalW20, V20
Camp EnmityFlaw1SocialW20
Camp GoodwillMerit1SocialW20
CannibalMeritLotC
Can’t Cross Running WaterFlaw3SupernaturalV20
Carrion PresenceFlaw2LotB, V20
Cast No ReflectionFlaw1SupernaturalV20
Cast No Shadow or ReflectionFlaw2SupernaturalBoS
Cast-Iron StomachMerit1PhysicalBoS
Catlike BalanceMerit1PhysicalBoS, V20
CatspawFlaw2SocialBoS, V20
Celestial AffinityMerit3SupernaturalBoS
ChandalaFlawLotC
ChildFlaw3PhysicalBoS, V20
Chorus TrainedMerit5LotB, V20
Chronic DepressionFlaw3MentalBoS
Circumspect AvatarMerit2SupernaturalBoS
Clan EnmityFlaw4SocialV20
Clan FriendshipMerit4SocialV20
Clan WeaknessFlawLotC
Clear SightedMerit5SupernaturalBoS
Cloak of the SeasonsMerit3SupernaturalBoS
CloisteredFlawLotC
Code of HonorMerit2MentalBoS, W20, V20
Cold BreezeFlaw1SupernaturalV20
Cold ReadMeritLotC
Coldly LogicalMerit1MentalV20
Common SenseMerit1MentalBoS, W20, V20
CompulsionFlaw1MentalBoS, W20
Compulsive SpeechFlaw2SocialBoS
Computer AptitudeMerit2MentalBoS, W20, V20
ConcentrationMerit1MentalBoS, W20, V20
ConfidenceMerit2SocialBoS
Conflicting LoyaltiesFlaw3SocialBoS
ConniverFlaw1SocialBoS, W20
ConnoisseurMeritLotC
Consanguineous ResistanceMeritLotC
Conspicuous ConsumptionFlaw4MentalV20
ConstructFlaw2SocialM20
ConsumptionFlawLotC
ContagiousFlawLotC
Controllable Night SightMeritLotC
Court FavoriteMeritLotC
CrittersMeritLotC
Crucial ComponentFlaw5SupernaturalBoS
Cultural OtherFlaw5SocialBoS
CuriosityFlaw2MentalBoS, W20
CursedFlaw5SupernaturalBoS, W20, V20 +1
Cyclic MagickMerit3SupernaturalBoS
Danger SenseMerit3SupernaturalBoS, W20
Dangerous SecretFlawLotC
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Classification: Union // Open Ref shared/trait/merit/parlor-trick

Parlor Trick

Merit · 3 pts

Shared
Cost
3 pts
Type
Supernatural

You’ve honed a special trick – a simple, specific, non-com­ bat application of your Arts – which you can perform without making a casting roll. Such tricks include things like conjuring a business card, stirring a pot without touching the spoon (or the pot), igniting your cigarette without lighters or a match, producing a small amount of light without mechanical contriv­ ance, changing your hair color with a shake of your head, and so on. To a Sleeper, these tricks look like something a normal person could do with a mysterious bit of skill. You, of course, realize that the skill in question is not quite what they think it is.

Three important rules govern this Merit:

• It cannot be a feat with direct damage-producing combat applications (though a “light your cigarette” trick could also work with a stream of flowing gasoline). No popping claws or conjuring firearms!

• It must be a quick, simple action that a Sleeper witness could explain away as practiced sleight of hand.

• These tricks are limited to things you could do with Sphere Ranks 1 to 3, apply to only one specific trick (con­ juring a rose, say, not conjuring anything that’s roughly rose-sized), and you must have the Spheres necessary to perform the feat in the first place. This Merit does not allow you to cast Effects above your normal abilities!

Each trick costs three points, and must suit your character’s metaphysical focus. You can take this Merit up to three times, total. Obviously vulgar feats (making yourself disappear in broad daylight) are prohibited, although a clever use of circumstances (the old Batman disappearance trick – see How Do You DO That?, p. 77) could be included in your bag of tricks.

This Merit is intended to give your character and chronicle a little extra flair. It should not be allowed as an end-around to skirt the rules, or as a secret weapon that he can use without consequences like Paradox. Under unfamiliar and /or hostile circumstances, like stirring someone else’s pot in someone else’s kitchen, this Parlor Trick might not work at all.

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