Classification: Union // Open

Abilities & Attributes

126 records

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Name ▲ Kind Type Source
AcademicsAbilityV20, W20, M20
AcrobaticsSecondary AbilitySkillM20
AlertnessAbilityV20, W20, M20
Animal KenAbilityV20, W20
Animal KinshipSecondary AbilityTalentM20
AppearanceAttributeV20, W20, M20
ArcherySecondary AbilitySkillM20
Area KnowledgeSecondary AbilityKnowledgeM20
ArtAbilityTalentM20
AthleticsAbilityV20, W20, M20
AwarenessAbilityTalentV20, M20
Belief SystemsSecondary AbilityKnowledgeM20
BiotechSecondary AbilitySkillM20
BlatancySecondary AbilityTalentM20
Blind FightingSecondary AbilitySkillBoS
BrawlAbilityV20, W20, M20
BureaucracyAbilityKin
CarousingSecondary AbilityTalentM20
Chantry /Construct PoliticsSecondary AbilityKnowledgeBoS
CharismaAttributeV20, W20, M20
ClimbingSecondary AbilitySkillBoS
ComputerAbilityV20, W20, M20
Conspiracy TheorySecondary AbilityKnowledgeBoS
CookingSecondary AbilityTalentBoS
Cosmology/ SubdimensionsAbilityKnowledgeM20
Covert CultureSecondary AbilityKnowledgeBoS
CraftsAbilityV20, W20, M20
CryptographySecondary AbilityKnowledgeM20
Cultural SavvySecondary AbilityKnowledgeBoS
DemolitionsSecondary AbilityKnowledgeM20
DexterityAttributeV20, W20, M20
DiplomacySecondary AbilityTalentBoS
DisguiseSecondary AbilitySkillBoS
DoSecondary AbilityTalentM20
DriveAbilityV20, W20, M20
ElusionSecondary AbilitySkillBoS
EmpathyAbilityV20, W20, M20
Energy WeaponsSecondary AbilitySkillM20
EnigmasAbilityKnowledgeW20, M20
EscapologySecondary AbilitySkillBoS
EsotericaAbilityKnowledgeM20
EtiquetteAbilityV20, W20, M20
ExpressionAbilityV20, W20, M20
Fast-DrawSecondary AbilitySkillBoS
Fast-TalkSecondary AbilitySkillBoS
Fencing /KenjutsuSecondary AbilitySkillBoS
FinanceAbilityKnowledgeV20
FinanceSecondary AbilityKnowledgeM20
FirearmsAbilityV20, W20, M20
FlyingSecondary AbilityTalentM20
Fortune-Telling /Assessment AnalysisSecondary AbilitySkillBoS
GamblingSecondary AbilitySkillBoS
GunsmithSecondary AbilitySkillBoS
Heavy WeaponsSecondary AbilitySkillBoS
HelmsmanSecondary AbilityBoS
HerbalismAbilityKin
High RitualSecondary AbilityTalentM20
HistorySecondary AbilityKnowledgeBoS
Hobby TalentAbilityV20, W20
HuntingSecondary AbilitySkillBoS
HypertechSecondary AbilitySkillM20
HypnotismSecondary AbilitySkillBoS
InstructionSecondary AbilityTalentBoS
IntelligenceAttributeV20, W20, M20
IntimidationAbilityV20, W20, M20
IntrigueSecondary AbilityTalentBoS
IntuitionAbilityKin
IntuitionSecondary AbilityTalentBoS
InvestigationAbilityV20, W20, M20
JetpackSecondary AbilitySkillM20
Jury-RiggingSecondary AbilitySkillBoS
LarcenyAbilityV20, W20
LawAbilityV20, W20, M20
LeadershipAbilityV20, W20, M20
Lore/ RD DataSecondary AbilityKnowledgeM20
Lucid DreamingSecondary AbilityTalentM20
ManipulationAttributeV20, W20, M20
Martial ArtsAbilitySkillM20
MediaSecondary AbilityKnowledgeM20
MedicineAbilityV20, W20, M20
MeditationAbilitySkillM20
MeleeAbilityV20, W20, M20
Microgravity OperationsSecondary AbilitySkillBoS
MimicrySecondary AbilityTalentBoS
MisdirectionSecondary AbilitySkillBoS
NegotiationSecondary AbilityTalentBoS
NetworkingSecondary AbilitySkillBoS
NewspeakSecondary AbilityTalentBoS
OccultAbilityV20, W20, M20
PerceptionAttributeV20, W20, M20
PerformanceAbilityV20, W20
Pharmacopoeia/ PoisonsSecondary AbilityKnowledgeM20
PilotSecondary AbilitySkillBoS
PoliticsAbilityKnowledgeV20, M20
Power-BrokeringSecondary AbilityKnowledgeBoS
Primal-UrgeAbilityTalentW20
Professional SkillAbilitySkillV20, W20
PropagandaSecondary AbilityKnowledgeBoS
Psychology /PsychoanalysisSecondary AbilitySkillBoS
ResearchAbilitySkillM20
RidingSecondary AbilitySkillM20
RitualsAbilityKnowledgeW20
Rituals (Kinfolk)AbilityKin
ScanSecondary AbilityTalentBoS
ScienceAbilityV20, W20, M20
ScroungingSecondary AbilityTalentBoS
SearchSecondary AbilityTalentM20
SecuritySecondary AbilitySkillBoS
SeductionSecondary AbilityTalentM20
Speed-ReadingSecondary AbilitySkillBoS
StaminaAttributeV20, W20, M20
StealthAbilityV20, W20, M20
StreetwiseAbilityV20, W20, M20
StrengthAttributeV20, W20, M20
StyleSecondary AbilityTalentBoS
SubterfugeAbilityV20, W20, M20
SurvivalAbilityV20, W20, M20
SwimmingSecondary AbilitySkillBoS
TechnologyAbilityKnowledgeW20, M20
TheologySecondary AbilityKnowledgeBoS
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Classification: Union // Open Ref shared/trait/secondary_ability/hypertech

Hypertech

Secondary Ability

Shared
Type
Skill

There’s mundane technology, and then there’s the stuff that technomages command. This latter tech is not, of course, “magick” – perish that thought! Still, its principles transcend the limited understanding of the Masses and their convenient little world. The advanced principles employed by the Technocracy, Virtual Adepts, various mad scientists, and even the technomancers of other, more traditional pursuits all range outside everyday sciences. These arcane technologies – nanotech, Trinary computing, extradimensional travel, and so on – seem mysterious even to many of the rank-and-file who employ them. You, however, understand how such things work… and through such understanding, you can modify existing Devices, create your own, or employ machines created by other technomancer mages.

At Ranks 1 and 2, a character with this Skill understands only the principles behind her own group’s Devices; an Etherite, for example, can puzzle out the workings of a colleague’s contraptions, but she would wind up stymied by, say, an Iteration X Device. At Rank 3 and above, however, that same mag… I mean, scientist could decipher the odd perversions of scientific truth behind such alien Devices – and, by extension, could use or even modify them. In game terms, this means that a successful Hypertech roll would allow a technomancer to employ a tool or Device that would not normally work for him due to its secure or unconventional design. If you’re running a Technocratic operative, this is a pretty big deal; the warped confections of mad scientists begin to make a practical kind of sense… which means, of course, that you can now convert those insane Devices to more sensible purposes.

Your Hypertech rating cannot be higher than your rating in the Technology Skill. If you don’t understand the basics, after all, how will you wrap your head around the big stuff? As with the Computer Knowledge, your ability to focus Sphere Effects through hypertech may be limited to the dots in your Hypertech Trait. For details about technomagickal practices, see the Cybernetics, Hypertech, and Weird Science entries, and their associated paradigms and instruments, in the Practices section of Chapter Ten.

• Novice: You understand basic theories of alternative sciences.

•• Practiced: “Esoterica” is just another word for the obvious.

••• Skillful: You can wrap your head around the technological perversions of other groups.

•••• Expert: Technologies of your foes and rivals dance to the tune you program for them.

••••• Master: So rich is your comprehension of the universe that few technologies elude your command.

Possessed By

Mad Scientists, Renegade Technocrats, Visionary Geniuses, Tech-Hackers, Q Division Ops, Design Specialists, Elite Field Ops, Black Suits, Gadgeteers

Suggested Specialties

Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech

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