Riding
Secondary Ability
You know how to saddle, care for, and ride some sort of animal. Through a combination of techniques and bonding, you stand a decent chance of getting where you want to go without being thrown off, trampled, or possibly eaten by your ride.
Certain beasts, of course, are harder to ride than others. For truly dangerous or exotic mounts (tigers, griffins, giant owls, etc.), you’ll probably need Riding 3 or better in order to stay in the saddle at all. Under challenging circumstances (combat, hard gallops, stunts, flying, and so on), you may need to make a Dexterity + Riding roll. Charisma + Riding helps you bond with your mount, and Intelligence + Riding lets you know how to take care of it, maintain riding gear, and puzzle out someone else’s riding techniques. To reflect an unusually keen bond with animals, see the Animal Kinship Talent, (p.289).
• Novice: Dude-ranch tourist.
•• Practiced: Practiced equestrian.
••• Skillful: Professional rider.
•••• Expert: Bronco-buster.
••••• Master: Ride the tiger, bay-beee!
Possessed By
Cowboys, Medievalists, Athletes, Stable Grooms, Wealthy Folks, Farmers, Pre-Industrial Travelers
Suggested Specialties
Bareback, Stunts, Horse Whispering, Traditional Techniques, Showmanship, Jumping, Combat, Jousting, Racing, Weird Mounts, Rapport