Law
Ability
The Law Knowledge represents a knowledge of both legal statutes and proper procedures for enforcing them. Law can be useful for filing suits, avoiding law-suits, or getting out of jail. What’s more, the Kindred keep their own laws, and more than one vampire has saved his own unlife by deftly exploiting a loophole in one of the Traditions. The Law Knowledge has any number of specialties, and a player may choose one for her character when she takes this Ability, representing both her field of experience and a general sense for how the legal system (especially in her locality) functions, though this is not mandatory.
• Student: You’ve paid a traffic ticket and know whether to plead guilty, not guilty, or nolo contendere next time.
•• College: You’re either studying for or just passed the bar exam.
••• Masters: You can make a living of the practice, and probably do.
•••• Doctorate: If you’re not partner yet, you will be soon.
••••• Scholar: You could find the loopholes in the Devil’s contracts.
Possessed by
Lawyers, Police, Judges, Detectives, Legislators
Specialties
Criminal, Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan
Referenced by 7
Bestiary
- Amira the Storyteller (Amira al-Kadhaab) mage/creature/npc/amira-the-storyteller-amira-al-kadhaab
- Beat Cop mage/creature/npc/beat-cop
- Government Agent mage/creature/npc/government-agent
- Hardcases mage/creature/npc/hardcases
- Power Players mage/creature/npc/power-players
- Shisa mage/creature/npc/shisa
- Subculture Devotees mage/creature/npc/subculture-devotees