Classification: Union // Open

Abilities & Attributes

126 records

Random
Name ▲ Kind Type Source
AcademicsAbilityV20, W20, M20
AcrobaticsSecondary AbilitySkillM20
AlertnessAbilityV20, W20, M20
Animal KenAbilityV20, W20
Animal KinshipSecondary AbilityTalentM20
AppearanceAttributeV20, W20, M20
ArcherySecondary AbilitySkillM20
Area KnowledgeSecondary AbilityKnowledgeM20
ArtAbilityTalentM20
AthleticsAbilityV20, W20, M20
AwarenessAbilityTalentV20, M20
Belief SystemsSecondary AbilityKnowledgeM20
BiotechSecondary AbilitySkillM20
BlatancySecondary AbilityTalentM20
Blind FightingSecondary AbilitySkillBoS
BrawlAbilityV20, W20, M20
BureaucracyAbilityKin
CarousingSecondary AbilityTalentM20
Chantry /Construct PoliticsSecondary AbilityKnowledgeBoS
CharismaAttributeV20, W20, M20
ClimbingSecondary AbilitySkillBoS
ComputerAbilityV20, W20, M20
Conspiracy TheorySecondary AbilityKnowledgeBoS
CookingSecondary AbilityTalentBoS
Cosmology/ SubdimensionsAbilityKnowledgeM20
Covert CultureSecondary AbilityKnowledgeBoS
CraftsAbilityV20, W20, M20
CryptographySecondary AbilityKnowledgeM20
Cultural SavvySecondary AbilityKnowledgeBoS
DemolitionsSecondary AbilityKnowledgeM20
DexterityAttributeV20, W20, M20
DiplomacySecondary AbilityTalentBoS
DisguiseSecondary AbilitySkillBoS
DoSecondary AbilityTalentM20
DriveAbilityV20, W20, M20
ElusionSecondary AbilitySkillBoS
EmpathyAbilityV20, W20, M20
Energy WeaponsSecondary AbilitySkillM20
EnigmasAbilityKnowledgeW20, M20
EscapologySecondary AbilitySkillBoS
EsotericaAbilityKnowledgeM20
EtiquetteAbilityV20, W20, M20
ExpressionAbilityV20, W20, M20
Fast-DrawSecondary AbilitySkillBoS
Fast-TalkSecondary AbilitySkillBoS
Fencing /KenjutsuSecondary AbilitySkillBoS
FinanceAbilityKnowledgeV20
FinanceSecondary AbilityKnowledgeM20
FirearmsAbilityV20, W20, M20
FlyingSecondary AbilityTalentM20
Fortune-Telling /Assessment AnalysisSecondary AbilitySkillBoS
GamblingSecondary AbilitySkillBoS
GunsmithSecondary AbilitySkillBoS
Heavy WeaponsSecondary AbilitySkillBoS
HelmsmanSecondary AbilityBoS
HerbalismAbilityKin
High RitualSecondary AbilityTalentM20
HistorySecondary AbilityKnowledgeBoS
Hobby TalentAbilityV20, W20
HuntingSecondary AbilitySkillBoS
HypertechSecondary AbilitySkillM20
HypnotismSecondary AbilitySkillBoS
InstructionSecondary AbilityTalentBoS
IntelligenceAttributeV20, W20, M20
IntimidationAbilityV20, W20, M20
IntrigueSecondary AbilityTalentBoS
IntuitionAbilityKin
IntuitionSecondary AbilityTalentBoS
InvestigationAbilityV20, W20, M20
JetpackSecondary AbilitySkillM20
Jury-RiggingSecondary AbilitySkillBoS
LarcenyAbilityV20, W20
LawAbilityV20, W20, M20
LeadershipAbilityV20, W20, M20
Lore/ RD DataSecondary AbilityKnowledgeM20
Lucid DreamingSecondary AbilityTalentM20
ManipulationAttributeV20, W20, M20
Martial ArtsAbilitySkillM20
MediaSecondary AbilityKnowledgeM20
MedicineAbilityV20, W20, M20
MeditationAbilitySkillM20
MeleeAbilityV20, W20, M20
Microgravity OperationsSecondary AbilitySkillBoS
MimicrySecondary AbilityTalentBoS
MisdirectionSecondary AbilitySkillBoS
NegotiationSecondary AbilityTalentBoS
NetworkingSecondary AbilitySkillBoS
NewspeakSecondary AbilityTalentBoS
OccultAbilityV20, W20, M20
PerceptionAttributeV20, W20, M20
PerformanceAbilityV20, W20
Pharmacopoeia/ PoisonsSecondary AbilityKnowledgeM20
PilotSecondary AbilitySkillBoS
PoliticsAbilityKnowledgeV20, M20
Power-BrokeringSecondary AbilityKnowledgeBoS
Primal-UrgeAbilityTalentW20
Professional SkillAbilitySkillV20, W20
PropagandaSecondary AbilityKnowledgeBoS
Psychology /PsychoanalysisSecondary AbilitySkillBoS
ResearchAbilitySkillM20
RidingSecondary AbilitySkillM20
RitualsAbilityKnowledgeW20
Rituals (Kinfolk)AbilityKin
ScanSecondary AbilityTalentBoS
ScienceAbilityV20, W20, M20
ScroungingSecondary AbilityTalentBoS
SearchSecondary AbilityTalentM20
SecuritySecondary AbilitySkillBoS
SeductionSecondary AbilityTalentM20
Speed-ReadingSecondary AbilitySkillBoS
StaminaAttributeV20, W20, M20
StealthAbilityV20, W20, M20
StreetwiseAbilityV20, W20, M20
StrengthAttributeV20, W20, M20
StyleSecondary AbilityTalentBoS
SubterfugeAbilityV20, W20, M20
SurvivalAbilityV20, W20, M20
SwimmingSecondary AbilitySkillBoS
TechnologyAbilityKnowledgeW20, M20
TheologySecondary AbilityKnowledgeBoS
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Classification: Union // Open Ref shared/trait/ability/esoterica

Esoterica

Ability

Shared
Type
Knowledge

Esoteric knowledge comes in many forms: astrology, angelography, fortune-telling, yoga, herbalism, demonology, the lore of stones, even the secret code languages of occult societies. For centuries, such mysteries were the province of selected initiates; these days, it’s relatively easy to find the basics in any decent bookstore or website. Even so, the deeper levels remain obscure to all but the most devoted students of the art. Anyone can take a yoga class in the modern world, but the more arcane applications of that art demand years of practice, study, and devotion.

Game-wise, the Esoterica reflects your pursuit of an esoteric discipline which suggests the practices and instruments for your magickal focus. The Trait’s overall rating reflects your general knowledge of arcane subjects, whereas each specialty reflects your expertise within a certain field. Unlike the Occult Knowledge – which in reflects an understanding of “secret history” and shadow-cultures – Esoterica represents the practical application of unusual fields. Occult can teach your character who Aleister Crowley was, while Esoterica helps her understand what Crowley did… and to use those principles herself. In short, this Knowledge sums up a lot of previous editions’ Abilities into a single united Trait.

Because esoteric disciplines are often interrelated, you can use the Well-Skilled Craftsman option to purchase a new specialty for only four experience points, assuming that you already have at least four dots in the Esoterica Knowledge, an existing specialty, and a story-based reason to learn that discipline. Say, for example, your character has four dots in Esoterica, with a specialty in Herbalism; if he gets some time to study yoga, he can spend four experience points and then add a specialty in Yoga to that Knowledge… after which time he can use yoga as a focus tool (assuming that it fits his magickal paradigm), and count 10s as two successes on mundane or magick-casting rolls that employ that practice.

Given an opportunity to study and practice an art, any character can learn Esoterica. Although such disciplines don’t give magickal powers to unAwakened characters, the Knowledge lets them use mundane applications – teaching yoga classes, doing horoscopes, deciphering alchemical texts and so forth – and count 10s as two successes if and when they do so. Understanding the principles of bakemono-jutsu – the ninja “ghost technique” – won’t make you invisible, for instance, but a specialty in that esoteric technique would let you count 10s as two successes on your Stealth Skill roll. Even though they can’t employ mystic powers, non-mages can be far more knowledgeable about such subjects than mages are. Such mentors may teach a mage this Knowledge or allow him to add another specialty to his existing expertise. Let’s say that Dante needs to learn demonology; he goes to the best teacher he can find – an unAwakened monk named Brother Silence – and studies his ass off. In time, Dante understands the names and rituals associated with Infernal powers and can put them to practical use. In such cases, the student may indeed surpass the master, thanks to the Awakened understanding that unlocks the greatest potential of the art.

Again, an Esoterica practice must fit the character’s belief system if you want to use it as a focus; a computer mage will have a hard time wedging her study of herbalism into a technomagickal hacking routine! This rule, however, helps flesh out your character’s belief system and gives you a practical use for the arcane disciplines that any mage worth that name understands.

For details about various paradigms, practices, and instruments associated with esoteric practices, see Focus and the Arts in Chapter Ten, (pp. 565-600).

• Dabbler: You’ve skimmed some New Age books or taken a handful of classes in the subject.

•• Student: You’ve devoted some time and energy to esoteric subjects.

••• Scholar: A devoted esotericist, you’ve spent years building up a working knowledge of odd subjects.

•••• Professor: Now you understand the interconnected patterns of arcane disciplines; knowing one allows you to master others more easily.

••••• Master: You possess a profound understanding of esoteric subjects and the practical uses behind them.

Possessed By

Monks, Professors, Clergy, New Agers, Witches, Weirdoes, Artists, Occultists, Teachers, Transhumanists, Paranormal Researchers, Monster Hunters, Fantasy Authors and Editors, Students and Masters of Arcane Arts

Suggested Specialties

Yoga, Tantra, Herbalism, Kabbalah, Fortune-Telling, Hypnosis, Astrology, Celestiography, Demonology, Sacred Geometry, Gematria, Goetia, Prophecies, Omens, T’ai Chi, I Ching, Stone Lore, Alchemy, Symbolism, Transhumanist Theory, Esoteric Musicology, Bakemono-Jutsu, Iconology, Numerology, Voodoo, Crystalmancy, Tarot, specific arcane languages (Enochian, In-o-Musubi, the Language of Flowers, etc.)

Referenced by 12

Bestiary

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