Fast-Draw
Secondary Ability
You’re quick. They’re dead. A roll of Dexterity + Fast-Draw (three successes or more) lets you pull a weapon and have it ready to use. The roll’s difficulty depends on where you’d been keeping that weapon stored – a hidden ankle-knife is harder to draw than a pistol in an open holster! This Skill works with any weapon, and can “explain” why that gun in your hand just appeared from nowhere. With the Storyteller’s approval, you can add the dots in this Skill to your Initiative roll when either you or your opponent is trying to get in the very first shot. (It does not, however, add to that roll after the initial turn.)
• Novice: You fumble less than most folks do.
•• Practiced: Decent reflexes and a steady hand.
••• Skillful: Holy crap, you’re fast!
•••• Expert: “Fill your hands, you sonofabitch!”
••••• Master: Han didn’t shoot first – you did.
Possessed by
Knife-Fighters, Hitmen, Martial Artists, Wild West Reenactment Buffs, Special Forces Ops, Vigilantes, Showoffs
Specialties
Duels, Old-School Gunfights, Concealed Weapons, Pistols, Swords, Knives, Ambushes
Ratings
| Rating | |
|---|---|
| • | Novice: You fumble less than most folks do. |
| •• | Practiced: Decent reflexes and a steady hand. |
| ••• | Skillful: Holy crap, you’re fast! |
| •••• | Expert: “Fill your hands, you sonofabitch!” |
| ••••• | Master: Han didn’t shoot first – you did. |
Referenced by 1
Abilities & Attributes
- Firearms shared/trait/ability/firearms