Classification: Union // Open

Abilities & Attributes

126 records

Random
Name ▲ Kind Type Source
AcademicsAbilityV20, W20, M20
AcrobaticsSecondary AbilitySkillM20
AlertnessAbilityV20, W20, M20
Animal KenAbilityV20, W20
Animal KinshipSecondary AbilityTalentM20
AppearanceAttributeV20, W20, M20
ArcherySecondary AbilitySkillM20
Area KnowledgeSecondary AbilityKnowledgeM20
ArtAbilityTalentM20
AthleticsAbilityV20, W20, M20
AwarenessAbilityTalentV20, M20
Belief SystemsSecondary AbilityKnowledgeM20
BiotechSecondary AbilitySkillM20
BlatancySecondary AbilityTalentM20
Blind FightingSecondary AbilitySkillBoS
BrawlAbilityV20, W20, M20
BureaucracyAbilityKin
CarousingSecondary AbilityTalentM20
Chantry /Construct PoliticsSecondary AbilityKnowledgeBoS
CharismaAttributeV20, W20, M20
ClimbingSecondary AbilitySkillBoS
ComputerAbilityV20, W20, M20
Conspiracy TheorySecondary AbilityKnowledgeBoS
CookingSecondary AbilityTalentBoS
Cosmology/ SubdimensionsAbilityKnowledgeM20
Covert CultureSecondary AbilityKnowledgeBoS
CraftsAbilityV20, W20, M20
CryptographySecondary AbilityKnowledgeM20
Cultural SavvySecondary AbilityKnowledgeBoS
DemolitionsSecondary AbilityKnowledgeM20
DexterityAttributeV20, W20, M20
DiplomacySecondary AbilityTalentBoS
DisguiseSecondary AbilitySkillBoS
DoSecondary AbilityTalentM20
DriveAbilityV20, W20, M20
ElusionSecondary AbilitySkillBoS
EmpathyAbilityV20, W20, M20
Energy WeaponsSecondary AbilitySkillM20
EnigmasAbilityKnowledgeW20, M20
EscapologySecondary AbilitySkillBoS
EsotericaAbilityKnowledgeM20
EtiquetteAbilityV20, W20, M20
ExpressionAbilityV20, W20, M20
Fast-DrawSecondary AbilitySkillBoS
Fast-TalkSecondary AbilitySkillBoS
Fencing /KenjutsuSecondary AbilitySkillBoS
FinanceAbilityKnowledgeV20
FinanceSecondary AbilityKnowledgeM20
FirearmsAbilityV20, W20, M20
FlyingSecondary AbilityTalentM20
Fortune-Telling /Assessment AnalysisSecondary AbilitySkillBoS
GamblingSecondary AbilitySkillBoS
GunsmithSecondary AbilitySkillBoS
Heavy WeaponsSecondary AbilitySkillBoS
HelmsmanSecondary AbilityBoS
HerbalismAbilityKin
High RitualSecondary AbilityTalentM20
HistorySecondary AbilityKnowledgeBoS
Hobby TalentAbilityV20, W20
HuntingSecondary AbilitySkillBoS
HypertechSecondary AbilitySkillM20
HypnotismSecondary AbilitySkillBoS
InstructionSecondary AbilityTalentBoS
IntelligenceAttributeV20, W20, M20
IntimidationAbilityV20, W20, M20
IntrigueSecondary AbilityTalentBoS
IntuitionAbilityKin
IntuitionSecondary AbilityTalentBoS
InvestigationAbilityV20, W20, M20
JetpackSecondary AbilitySkillM20
Jury-RiggingSecondary AbilitySkillBoS
LarcenyAbilityV20, W20
LawAbilityV20, W20, M20
LeadershipAbilityV20, W20, M20
Lore/ RD DataSecondary AbilityKnowledgeM20
Lucid DreamingSecondary AbilityTalentM20
ManipulationAttributeV20, W20, M20
Martial ArtsAbilitySkillM20
MediaSecondary AbilityKnowledgeM20
MedicineAbilityV20, W20, M20
MeditationAbilitySkillM20
MeleeAbilityV20, W20, M20
Microgravity OperationsSecondary AbilitySkillBoS
MimicrySecondary AbilityTalentBoS
MisdirectionSecondary AbilitySkillBoS
NegotiationSecondary AbilityTalentBoS
NetworkingSecondary AbilitySkillBoS
NewspeakSecondary AbilityTalentBoS
OccultAbilityV20, W20, M20
PerceptionAttributeV20, W20, M20
PerformanceAbilityV20, W20
Pharmacopoeia/ PoisonsSecondary AbilityKnowledgeM20
PilotSecondary AbilitySkillBoS
PoliticsAbilityKnowledgeV20, M20
Power-BrokeringSecondary AbilityKnowledgeBoS
Primal-UrgeAbilityTalentW20
Professional SkillAbilitySkillV20, W20
PropagandaSecondary AbilityKnowledgeBoS
Psychology /PsychoanalysisSecondary AbilitySkillBoS
ResearchAbilitySkillM20
RidingSecondary AbilitySkillM20
RitualsAbilityKnowledgeW20
Rituals (Kinfolk)AbilityKin
ScanSecondary AbilityTalentBoS
ScienceAbilityV20, W20, M20
ScroungingSecondary AbilityTalentBoS
SearchSecondary AbilityTalentM20
SecuritySecondary AbilitySkillBoS
SeductionSecondary AbilityTalentM20
Speed-ReadingSecondary AbilitySkillBoS
StaminaAttributeV20, W20, M20
StealthAbilityV20, W20, M20
StreetwiseAbilityV20, W20, M20
StrengthAttributeV20, W20, M20
StyleSecondary AbilityTalentBoS
SubterfugeAbilityV20, W20, M20
SurvivalAbilityV20, W20, M20
SwimmingSecondary AbilitySkillBoS
TechnologyAbilityKnowledgeW20, M20
TheologySecondary AbilityKnowledgeBoS
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Classification: Union // Open Ref shared/trait/ability/politics

Politics

Ability

Shared
Type
Knowledge
Possessed by
Activists, Politicians, Lawyers, vampires of all sorts
Specialties
City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla

You are familiar with the politics of the moment, including the people in charge and how they got there. This Knowledge can aid you in dealing with or influencing mortal politicians, or even offer some insight into the local Cainite power structure. The Politics Knowledge includes the ability to practically navigate various bureaucracies, as it assumes that certain organizational structures and relationship currencies are universal.

• Student: Activist; you can pay a speeding ticket online.

•• College: Political science major; you know how to file a request for information.

••• Masters: Campaign manager or talk-radio host; the clerk will help you navigate the forms you need to complete and tell you who needs the duplicates.

•••• Doctorate: Senator; “We’re not supposed to show this to anyone without press credentials, so don’t quote me.”

••••• Scholar: You could choose the next President of the United States. “Sure, here are the keys to the file morgue. Turn off the light when you leave.”

Possessed by

Activists, Politicians, Lawyers, vampires of all sorts

Specialties

City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla

Also in M20 p. 288 — M20 text

Political power can seem like magic. With a few words in the right person’s ear or a form filled out the proper way, you can make people disappear, change identities, incite scandals, and make or unmake kings. For certain mages – especially Technocrats, Hermetics, Ecstatics, and Virtual Adepts – such power is more effective than obvious spells; in a global era, the ability to throw lightning bolts pales in comparison to the clout to stage a riot ... or a coup.

Literally the “art of cities,” this Knowledge helps your character work the reins of power – government agencies, law enforcement bureaus, celebrity culture, and so on. In game terms, this Trait combines a number of separate Knowledges from previous editions (Power-Brokering, Covert Culture, etc.) into a unified understanding of civil influence. As with several other Knowledges, you can use the Well-Skilled Craftsman option to purchase several specialties once you reach four dots in the Trait. Each specialty reflects a different sphere of influence.

For coincidental Mind-based Effects, you could also use Politics as a focus instrument, assuming that you’re willing to let that Effect take a bit of time. A clever mage, for instance, could implant an otherwise ridiculous idea (“the President is a Muslim Nazi space alien”) in the minds of a few influential parties and then let that idea spread through political channels over time. This sort of thing cannot be done abruptly, though; political influence is a subtle tool, and vulgar Effects weaken its influence.

Unlike stealth or violence, the Politics Trait demands a certain amount of patience and finesse. You can’t just charm a district attorney and then walk away from a murder rap – there are too many people and procedures involved in law enforcement situations. Still, this Knowledge helps your character know who those people are and which strings can make them dance. Though it’s not a glamorous skill, it might be among the most potent tools in the modern world.

For game systems involving social influence, see Social Occasions and Intrigue in Chapter Nine, (pp. 402-404). For magickal practices that employ political clout, see the Art of Desire and Dominion practices, the Management and Human Resources option, and their associated instruments, all in Chapter Ten, (pp. 573, 577, and 595).

• Dabbler: Amateur power-broker.

•• Student: Devotee of influence.

••• Scholar: A skillful manipulator of civil institutions.

•••• Professor: Magnificent bastard.

••••• Master: Machiavelli’s ghost whispers in your ear.

Possessed By

Politicians, Activists, Pundits, Lawyers, Journalists, Kingpins, Tycoons, Celebrities, Syndicate Ops, NWO Agents, Cult Gurus, Leaders of All Kinds

Suggested Specialties

Legal Codes, Law Enforcement, Gang Culture, Local Government, National Government, International Politics, Corporate Influence, Media Influence, Blogosphere, Loopholes, Dog Whistles, Radical Politics, Celebrity Media, Organized Crime, Power-Brokering, Specific Groups (U.S. Congress, News Corporation, Anonymous, the Mafia, etc.), Specific Cultures (Militia Movements, Neo-Communists, Conspiracy-Theorists, Jihadis, Anarchists), Specific Supernatural Groups (Traditions, Technocracy, Faerie Courts, Vampire Courts, etc.)

Referenced by 13

Bestiary

Gifts

Paths & Virtues

Rites & Rituals

Rotes & Procedures

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