Classification: Union // Open

Abilities & Attributes

126 records

Random
Name ▲ Kind Type Source
AcademicsAbilityV20, W20, M20
AcrobaticsSecondary AbilitySkillM20
AlertnessAbilityV20, W20, M20
Animal KenAbilityV20, W20
Animal KinshipSecondary AbilityTalentM20
AppearanceAttributeV20, W20, M20
ArcherySecondary AbilitySkillM20
Area KnowledgeSecondary AbilityKnowledgeM20
ArtAbilityTalentM20
AthleticsAbilityV20, W20, M20
AwarenessAbilityTalentV20, M20
Belief SystemsSecondary AbilityKnowledgeM20
BiotechSecondary AbilitySkillM20
BlatancySecondary AbilityTalentM20
Blind FightingSecondary AbilitySkillBoS
BrawlAbilityV20, W20, M20
BureaucracyAbilityKin
CarousingSecondary AbilityTalentM20
Chantry /Construct PoliticsSecondary AbilityKnowledgeBoS
CharismaAttributeV20, W20, M20
ClimbingSecondary AbilitySkillBoS
ComputerAbilityV20, W20, M20
Conspiracy TheorySecondary AbilityKnowledgeBoS
CookingSecondary AbilityTalentBoS
Cosmology/ SubdimensionsAbilityKnowledgeM20
Covert CultureSecondary AbilityKnowledgeBoS
CraftsAbilityV20, W20, M20
CryptographySecondary AbilityKnowledgeM20
Cultural SavvySecondary AbilityKnowledgeBoS
DemolitionsSecondary AbilityKnowledgeM20
DexterityAttributeV20, W20, M20
DiplomacySecondary AbilityTalentBoS
DisguiseSecondary AbilitySkillBoS
DoSecondary AbilityTalentM20
DriveAbilityV20, W20, M20
ElusionSecondary AbilitySkillBoS
EmpathyAbilityV20, W20, M20
Energy WeaponsSecondary AbilitySkillM20
EnigmasAbilityKnowledgeW20, M20
EscapologySecondary AbilitySkillBoS
EsotericaAbilityKnowledgeM20
EtiquetteAbilityV20, W20, M20
ExpressionAbilityV20, W20, M20
Fast-DrawSecondary AbilitySkillBoS
Fast-TalkSecondary AbilitySkillBoS
Fencing /KenjutsuSecondary AbilitySkillBoS
FinanceAbilityKnowledgeV20
FinanceSecondary AbilityKnowledgeM20
FirearmsAbilityV20, W20, M20
FlyingSecondary AbilityTalentM20
Fortune-Telling /Assessment AnalysisSecondary AbilitySkillBoS
GamblingSecondary AbilitySkillBoS
GunsmithSecondary AbilitySkillBoS
Heavy WeaponsSecondary AbilitySkillBoS
HelmsmanSecondary AbilityBoS
HerbalismAbilityKin
High RitualSecondary AbilityTalentM20
HistorySecondary AbilityKnowledgeBoS
Hobby TalentAbilityV20, W20
HuntingSecondary AbilitySkillBoS
HypertechSecondary AbilitySkillM20
HypnotismSecondary AbilitySkillBoS
InstructionSecondary AbilityTalentBoS
IntelligenceAttributeV20, W20, M20
IntimidationAbilityV20, W20, M20
IntrigueSecondary AbilityTalentBoS
IntuitionAbilityKin
IntuitionSecondary AbilityTalentBoS
InvestigationAbilityV20, W20, M20
JetpackSecondary AbilitySkillM20
Jury-RiggingSecondary AbilitySkillBoS
LarcenyAbilityV20, W20
LawAbilityV20, W20, M20
LeadershipAbilityV20, W20, M20
Lore/ RD DataSecondary AbilityKnowledgeM20
Lucid DreamingSecondary AbilityTalentM20
ManipulationAttributeV20, W20, M20
Martial ArtsAbilitySkillM20
MediaSecondary AbilityKnowledgeM20
MedicineAbilityV20, W20, M20
MeditationAbilitySkillM20
MeleeAbilityV20, W20, M20
Microgravity OperationsSecondary AbilitySkillBoS
MimicrySecondary AbilityTalentBoS
MisdirectionSecondary AbilitySkillBoS
NegotiationSecondary AbilityTalentBoS
NetworkingSecondary AbilitySkillBoS
NewspeakSecondary AbilityTalentBoS
OccultAbilityV20, W20, M20
PerceptionAttributeV20, W20, M20
PerformanceAbilityV20, W20
Pharmacopoeia/ PoisonsSecondary AbilityKnowledgeM20
PilotSecondary AbilitySkillBoS
PoliticsAbilityKnowledgeV20, M20
Power-BrokeringSecondary AbilityKnowledgeBoS
Primal-UrgeAbilityTalentW20
Professional SkillAbilitySkillV20, W20
PropagandaSecondary AbilityKnowledgeBoS
Psychology /PsychoanalysisSecondary AbilitySkillBoS
ResearchAbilitySkillM20
RidingSecondary AbilitySkillM20
RitualsAbilityKnowledgeW20
Rituals (Kinfolk)AbilityKin
ScanSecondary AbilityTalentBoS
ScienceAbilityV20, W20, M20
ScroungingSecondary AbilityTalentBoS
SearchSecondary AbilityTalentM20
SecuritySecondary AbilitySkillBoS
SeductionSecondary AbilityTalentM20
Speed-ReadingSecondary AbilitySkillBoS
StaminaAttributeV20, W20, M20
StealthAbilityV20, W20, M20
StreetwiseAbilityV20, W20, M20
StrengthAttributeV20, W20, M20
StyleSecondary AbilityTalentBoS
SubterfugeAbilityV20, W20, M20
SurvivalAbilityV20, W20, M20
SwimmingSecondary AbilitySkillBoS
TechnologyAbilityKnowledgeW20, M20
TheologySecondary AbilityKnowledgeBoS
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Classification: Union // Open Ref shared/trait/secondary_ability/blatancy

Blatancy

Secondary Ability

Shared
Type
Talent

Through theatrical flair, audience appraisal, and raw audacity, you’re good at getting away with blatant acts of magick. Typically, this involves using tried-and-true dodges: “We’re shooting a movie,” “It’s all an illusion,” “Haven’t you ever seen a flash-mob before?” – that sort of thing. As you might expect, such claims typically require props to lend credibility to your claims (a “camera crew,” stage magic gear, a pack of willing conspirators, etc.). If and when you have the goods to back up your dodge, however, you can pull reality over people’s eyes more often than you would be able to do otherwise.

A potentially problematic Talent, this Trait comes with several caveats. As mentioned above, a mage who wants to use it must be able to back up her claims with evidence. Despite common preconceptions, most people aren’t stupid, and – especially in the age of YouTube, cell phones, and wireless Internet access – the ability to look up “famous stage magicians” and “reality TV shows filming in my area” is literally within the grasp of the average bystander. Blatancy works best when you play to your location’s dominant belief system, have the props (physical and social) to back up your claims, and get the hell out of Dodge before folks start asking too many questions.

In story terms, this Trait gives your character an edge if she employs a credible explanation while doing something that should not be possible but looks as though it could be. It does not work when that character does things for which no reasonable explanation exists. You could, for example, explain a suddenly healed wound with, “Look! It was just make-up” or “Head wounds just bleed a lot;” you could not, however, conjure a dragon and then shout, “Cool special effects, huh?” In order to employ this Talent at all, you must have something that passes for a rational explanation by the standards of your audience and then avoid pushing the envelope too far.

In game terms, a successful Manipulation + Blatancy roll – combined with a reasonable explanation for the magickal deed in question – may allow a player to turn a normally vulgar magickal Effect into a coincidental one.

These days, this sort of thing is a lot easier for Technocrats, Ecstatics, martial artists, trusted clergy, and stage magicians than it is for garden-variety mages. And in regions with mystical cultures, it’s far more likely that a trusted local will get away with Blatancy than it is to assume that some newcomer with fancy words will accomplish the same thing. Folks in traditional cultures are not morons either. If some stupid white man shows up and starts thinking he can play Cargo Cult with the natives, he’s gonna get his ass kicked.

That said, a charismatic speaker who knows her audience can get away with amazing amounts of nonsense. People truly will fall for ridiculous ideas if and when the speaker plays to their fears, hopes, prejudice, and faith. In real life, folks accept blatant absurdities as truth all the time. A clever player/ character can manipulate the locals if and when she puts some imagination and sweat equity behind this Trait. Smart roleplaying, combined with advance preparation, ought to pay off under most circumstances.

As a general guide to the potential difficulty or success required with a Blatancy roll, you may use the Blatancy Effects chart. On that chart, Difficulty offers a base difficulty for the roll, Successes Needed suggests a minimum number of successes before the roll succeeds. Effect gives a guideline for the size or scope of the magickal act in question; larger or more obvious acts of magick would demand a higher difficulty and/ or more successes rolled. Finally, Explanation offers the type of rationale a character might give; the lamer the explanation, the higher the difficulty and the more successes you’d need to get away with using it. Generally, you’d use either Effect or Explanation to determine the roll’s difficulty; if you’re compounding them – say, a Blatant Effect with a Lame Explanation – add +1 or more to the difficulty. That said, the chart provides a guideline only. The Storyteller may also ignore the chart if he feels it does not suit the chronicle or circumstances.

Ultimately, the Storyteller is the final arbiter regarding the effects of a Blatancy attempt. If the explanation sucks, if the props do not support the claim, if the people are clearly being played for fools, then the roll will not succeed, period.

For details about reality and belief, see the Reality Zones section of Chapter Ten, (pp. 611-617). And for guidelines about the limits of coincidence, check out Coincidental Magick vs. Vulgar Magick, also in Chapter Ten, (pp. 530-532).

• Novice: “No, seriously – we’re filming a video.”

•• Practiced: “That just looked easy. It took me years to figure out how to do that trick.”

••• Skillful: “All the necessary permits and explanations are posted on our website.”

•••• Expert: “We did this trick on Mythbusters.”

••••• Master: “Nothing to see here – move along.”

Possessed By

Celebrities, Media Magicians, Pundits, Deejays, SPX Techs, Filmmakers, Stunt Artists, Martial Artists, Black Suits, Show Promoters

Suggested Specialties

Religious Appeal, Political Paranoia, Stage Magic, Film Crew, Appeals to Vanity, Cool Gadgets, Geek Culture, Sheer Balls, Legal Authority, Science!, We’re On a Mission From God

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