Classification: Union // Open

Abilities & Attributes

126 records

Random
Name ▲ Kind Type Source
AcademicsAbilityV20, W20, M20
AcrobaticsSecondary AbilitySkillM20
AlertnessAbilityV20, W20, M20
Animal KenAbilityV20, W20
Animal KinshipSecondary AbilityTalentM20
AppearanceAttributeV20, W20, M20
ArcherySecondary AbilitySkillM20
Area KnowledgeSecondary AbilityKnowledgeM20
ArtAbilityTalentM20
AthleticsAbilityV20, W20, M20
AwarenessAbilityTalentV20, M20
Belief SystemsSecondary AbilityKnowledgeM20
BiotechSecondary AbilitySkillM20
BlatancySecondary AbilityTalentM20
Blind FightingSecondary AbilitySkillBoS
BrawlAbilityV20, W20, M20
BureaucracyAbilityKin
CarousingSecondary AbilityTalentM20
Chantry /Construct PoliticsSecondary AbilityKnowledgeBoS
CharismaAttributeV20, W20, M20
ClimbingSecondary AbilitySkillBoS
ComputerAbilityV20, W20, M20
Conspiracy TheorySecondary AbilityKnowledgeBoS
CookingSecondary AbilityTalentBoS
Cosmology/ SubdimensionsAbilityKnowledgeM20
Covert CultureSecondary AbilityKnowledgeBoS
CraftsAbilityV20, W20, M20
CryptographySecondary AbilityKnowledgeM20
Cultural SavvySecondary AbilityKnowledgeBoS
DemolitionsSecondary AbilityKnowledgeM20
DexterityAttributeV20, W20, M20
DiplomacySecondary AbilityTalentBoS
DisguiseSecondary AbilitySkillBoS
DoSecondary AbilityTalentM20
DriveAbilityV20, W20, M20
ElusionSecondary AbilitySkillBoS
EmpathyAbilityV20, W20, M20
Energy WeaponsSecondary AbilitySkillM20
EnigmasAbilityKnowledgeW20, M20
EscapologySecondary AbilitySkillBoS
EsotericaAbilityKnowledgeM20
EtiquetteAbilityV20, W20, M20
ExpressionAbilityV20, W20, M20
Fast-DrawSecondary AbilitySkillBoS
Fast-TalkSecondary AbilitySkillBoS
Fencing /KenjutsuSecondary AbilitySkillBoS
FinanceAbilityKnowledgeV20
FinanceSecondary AbilityKnowledgeM20
FirearmsAbilityV20, W20, M20
FlyingSecondary AbilityTalentM20
Fortune-Telling /Assessment AnalysisSecondary AbilitySkillBoS
GamblingSecondary AbilitySkillBoS
GunsmithSecondary AbilitySkillBoS
Heavy WeaponsSecondary AbilitySkillBoS
HelmsmanSecondary AbilityBoS
HerbalismAbilityKin
High RitualSecondary AbilityTalentM20
HistorySecondary AbilityKnowledgeBoS
Hobby TalentAbilityV20, W20
HuntingSecondary AbilitySkillBoS
HypertechSecondary AbilitySkillM20
HypnotismSecondary AbilitySkillBoS
InstructionSecondary AbilityTalentBoS
IntelligenceAttributeV20, W20, M20
IntimidationAbilityV20, W20, M20
IntrigueSecondary AbilityTalentBoS
IntuitionAbilityKin
IntuitionSecondary AbilityTalentBoS
InvestigationAbilityV20, W20, M20
JetpackSecondary AbilitySkillM20
Jury-RiggingSecondary AbilitySkillBoS
LarcenyAbilityV20, W20
LawAbilityV20, W20, M20
LeadershipAbilityV20, W20, M20
Lore/ RD DataSecondary AbilityKnowledgeM20
Lucid DreamingSecondary AbilityTalentM20
ManipulationAttributeV20, W20, M20
Martial ArtsAbilitySkillM20
MediaSecondary AbilityKnowledgeM20
MedicineAbilityV20, W20, M20
MeditationAbilitySkillM20
MeleeAbilityV20, W20, M20
Microgravity OperationsSecondary AbilitySkillBoS
MimicrySecondary AbilityTalentBoS
MisdirectionSecondary AbilitySkillBoS
NegotiationSecondary AbilityTalentBoS
NetworkingSecondary AbilitySkillBoS
NewspeakSecondary AbilityTalentBoS
OccultAbilityV20, W20, M20
PerceptionAttributeV20, W20, M20
PerformanceAbilityV20, W20
Pharmacopoeia/ PoisonsSecondary AbilityKnowledgeM20
PilotSecondary AbilitySkillBoS
PoliticsAbilityKnowledgeV20, M20
Power-BrokeringSecondary AbilityKnowledgeBoS
Primal-UrgeAbilityTalentW20
Professional SkillAbilitySkillV20, W20
PropagandaSecondary AbilityKnowledgeBoS
Psychology /PsychoanalysisSecondary AbilitySkillBoS
ResearchAbilitySkillM20
RidingSecondary AbilitySkillM20
RitualsAbilityKnowledgeW20
Rituals (Kinfolk)AbilityKin
ScanSecondary AbilityTalentBoS
ScienceAbilityV20, W20, M20
ScroungingSecondary AbilityTalentBoS
SearchSecondary AbilityTalentM20
SecuritySecondary AbilitySkillBoS
SeductionSecondary AbilityTalentM20
Speed-ReadingSecondary AbilitySkillBoS
StaminaAttributeV20, W20, M20
StealthAbilityV20, W20, M20
StreetwiseAbilityV20, W20, M20
StrengthAttributeV20, W20, M20
StyleSecondary AbilityTalentBoS
SubterfugeAbilityV20, W20, M20
SurvivalAbilityV20, W20, M20
SwimmingSecondary AbilitySkillBoS
TechnologyAbilityKnowledgeW20, M20
TheologySecondary AbilityKnowledgeBoS
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Classification: Union // Open Ref shared/trait/secondary_ability/biotech

Biotech

Secondary Ability

Shared
Type
Skill

Bodies are the original machines, and technology invents new machines to go along with them. You understand the connections between organic and mechanical systems and can work the places where they interface. An absolutely essential Skill for the cyborgs and cybernetic engineers of Iteration X, the Progenitors, the Virtual Adepts, and certain Etherite factions, Biotech gives you hands-on training and experience with cybernetic technology. Naturally, you need various Science Knowledges in order to design, invent, and install such technology; with this Skill, though, you’ve got practical applications to back up all that information.

For rules about cybernetic gear, see the Enhancements Background later in this chapter, (pp. 312-313), and The Toybox in Appendix II, (pp. 657-661). For biotech as a technomagickal focus, see the Cybernetics and Hypertech practices in Chapter Ten, (pp. 576-579).

• Novice: Given a basic understanding of biotech principles, you’ve seen the design and implementation of such technology. Despite your lack of experience, you might be able to make very simple repairs if need be.

•• Practiced: Now you’ve got the experience to make basic repairs and can design and install simple biotech machines.

••• Skillful: Honed by study, field work, and laboratory experimentation, you’ve got serious chops with regards to cybernetic technology.

•••• Expert: You’re good enough to create, install, and maintain radical designs, perform major overhauls on existing tech, and employ almost any biotech Device or Procedure within your field. (Weird stuff from those demented Etherites is probably beyond your grasp… but really, does anyone truly understand those mad bastards?)

••••• Master: You could compare notes with Tony Stark.

Possessed By

Cyborgs, Cybernetic Maintenance Techs, Q Division, Genegineers, Mad Scientists, Transhumanists

Suggested Specialties

Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface

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