Escapology
Secondary Ability
Through a combination of tricks, misdirection, muscular control and really flexible joints, you can shuck most forms of physical restraint. Ropes, chains, holds, and death-traps slow you down, but… given time and perhaps a hidden lockpick or two… you’ve figured out how to foil most of them. This Skill does not confer any supernatural ability, although you can use it to justify magickal escapes if your “audience” knows that you’ve studied escapist techniques.
For the misnamed talent of being “double-jointed,” see the Merit: Hyperflexible, p. 36.
• Novice: You can slip out of poorly-tied ropes or simple holds.
•• Practiced: You give fits to the average dominant.
••• Skillful: “I’m sorry, officer – you must’ve forgotten to lock those handcuffs.”
•••• Expert: Chains, locks, straitjackets… few of them can hold you for long.
••••• Master: With a bit of time, you can escape just about anything short of a locked bank vault.
Possessed by
Entertainers, Spies, Magicians’ Assistants, Wiseass Submissives, Superheroes
Specialties
Handcuffs, Ropes, Magic Tricks, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden Lockpicks, Wrestling Locks and Holds
Ratings
| Rating | |
|---|---|
| • | Novice: You can slip out of poorly-tied ropes or simple holds. |
| •• | Practiced: You give fits to the average dominant. |
| ••• | Skillful: “I’m sorry, officer – you must’ve forgotten to lock those handcuffs.” |
| •••• | Expert: Chains, locks, straitjackets… few of them can hold you for long. |
| ••••• | Master: With a bit of time, you can escape just about anything short of a locked bank vault. |