The Sepulchre Path
Discipline · Vampire
Through the Sepulchre path, the vampire can witness, summon, and command the spirits of the dead. At higher levels, the necromancer can force the ghost to remain in a particular place or object, or even damage wraiths directly. Since many other areas of Necromancy involve dealing with ghosts, this is the most common path for necromancers to start with.
Note: If a Kindred uses a Sepulchre Path power in the presence of something of great importance to the ghost the power affects, the chances for success in the summoning increase dramatically (reduce the difficulty by 2). This might be the bathtub in which the ghost’s mortal body was drowned, the rusted-out wreck of the car where the ghost’s physical body was trapped alive, or something unrelated to the ghost’s demise, such as a favorite book or a child-ghost’s beloved nursery.
Contains
Part of Necromancy
See also 1
Paths & Numina
- Necromancy mage/power/sorcery_path/necromancy
Referenced by 7
Discipline Powers
- A Touch of Death vampire/power/discipline_power/a-touch-of-death
- Breath of Thanatos vampire/power/discipline_power/breath-of-thanatos
- Dead Hand vampire/power/discipline_power/dead-hand
- Reveal the Catene vampire/power/discipline_power/reveal-the-catene
Disciplines
- Necromancy vampire/power/discipline/necromancy
- Vitreous Path vampire/power/discipline/vitreous-path
Rites & Rituals
- Ritual of The Unearthed Fetter vampire/power/ritual/ritual-of-the-unearthed-fetter