Dominate
Discipline · Vampire
Dominate is one of the most dreaded of Disciplines. It is a vampire’s ability to influence another person’s thoughts and actions through her own force of will. Dominate requires that the vampire capture her victim’s gaze (see p. 152); as such, it may be used against only one subject at a time. Further, commands must be issued verbally, although simple orders may be made with signs — for example, a pointed finger and forceful expression to indicate “Go!” However, the subject won’t comply if he can’t understand the vampire, no matter how powerful the Kindred’s will is.
Perhaps unsurprisingly, vampires to which Dominate comes naturally tend to be from willful, domineering Clans. The Giovanni, Lasombra, Tremere, and Ventrue all consider an iron will to be a boon, and are eager to impose that iron will on any who would move against them.
Eye Contact
Many myths and stories exist about a vampire’s mystical ability to put people under her spell by looking deeply into her victim’s eyes. The persistence of such stories through the ages isn’t surprising, since a number of Kindred Disciplines powers (most notably Dominate) require eye contact in order to work. Other vampires, learning of this requirement, have attempted everything from wearing mirrored sunglasses to gouging out their own eyes in order to prevent an elder from exerting his will upon them.
But Kindred are not so easily thwarted.
The need for eye contact stems from the aggressor Kindred’s need to see his victim’s soul, and the eyes are the traditionally known as the windows to the soul. While the vampire needs to capture his target’s attention, the target’s eyes need not be present for such a power to work (although the arts of the Tzimisce make this somewhat challenging at times) — they only need to find the soul of his victim laid bare.
A target trying to avoid eye contact can make a Willpower roll against a difficulty equal to Dominate user’s Manipulation + Intimidation (or other appropriate combination for other Disciplines or specific situations, at the Storyteller’s discretion). The difficulty may be reduced for mitigating factors: -1 in the case of the target obscuring his eyes slightly (such as closing her eyes or wearing dark sunglasses) up to a -3 for the eyes being completely unseen (such as with a thick blindfold or having her eyes torn out). Ultimately, however, it is up to the Storyteller to decide whether eye contact is established in a particular case.
Contains
Chain the Psyche, Loyalty, Obedience
See also 7
Abilities & Attributes
- Manipulation shared/trait/attribute/manipulation
Clan Lore
- Giovanni — Lore of the Clans vampire/faction/clan_lore/the-giovanni
- Tzimisce — Lore of the Clans vampire/faction/clan_lore/the-tzimisce
Clans & Bloodlines
Rules
- Intimidation shared/rule/system/intimidation
Referenced by 58
Bestiary
- Clones vampire/creature/construct/clones
- High Wizard vampire/creature/npc/high-wizard
- Inquisitor vampire/creature/npc/inquisitor
- Motives and Method vampire/creature/npc/motives-and-method
- Young Cultist vampire/creature/npc/young-cultist
Clan Lore
- Kiasyd — Lore of the Bloodlines vampire/faction/clan_lore/the-kiasyd
Clans & Bloodlines
- Angellis Ater vampire/faction/bloodline/angellis-ater
- Dominate Malkavians vampire/faction/bloodline/dominate-malkavians
- Giovanni vampire/faction/clan/giovanni
- Kiasyd vampire/faction/bloodline/kiasyd
- Kolduns vampire/faction/bloodline/kolduns
- Lasombra vampire/faction/clan/lasombra
- Lasombra Antitribu vampire/faction/bloodline/lasombra-antitribu
- Nagaraja vampire/faction/bloodline/nagaraja
- Old Clan Tzimisce vampire/faction/bloodline/old-clan-tzimisce
- Tremere vampire/faction/clan/tremere
- Tremere Antitribu vampire/faction/bloodline/tremere-antitribu
- Ventrue vampire/faction/clan/ventrue
- Ventrue Antitribu vampire/faction/bloodline/ventrue-antitribu
Discipline Powers
- Apprentice’s Brooms vampire/power/discipline_power/apprentices-brooms
- Chain the Psyche vampire/power/discipline_power/chain-the-psyche
- Conditioning vampire/power/discipline_power/conditioning
- Conquer the Beast vampire/power/discipline_power/conquer-the-beast
- Dependence vampire/power/discipline_power/dependence
- Entrancement vampire/power/discipline_power/entrancement
- Far Mastery vampire/power/discipline_power/far-mastery
- Karmic Sight vampire/power/discipline_power/karmic-sight
- Loyalty vampire/power/discipline_power/loyalty
- Mass Manipulation vampire/power/discipline_power/mass-manipulation
- Obedience vampire/power/discipline_power/obedience
- Possession vampire/power/discipline_power/possession
- Power Over Life vampire/power/discipline_power/power-over-life
- Psychic Projection vampire/power/discipline_power/psychic-projection
- Purification vampire/power/discipline_power/purification
- Subsume the Spirit vampire/power/discipline_power/subsume-the-spirit
- The Forgetful Mind vampire/power/discipline_power/the-forgetful-mind
Disciplines
- Celerity vampire/power/discipline/celerity
- Eradication of Secrets vampire/power/combo_discipline/eradication-of-secrets-thaumaturgy-and-dominate
- Presence vampire/power/discipline/presence
- Remote Access Buffer vampire/power/combo_discipline/remote-access-buffer-thaumaturgy-special
- Smiling Jack’s Trick vampire/power/combo_discipline/smiling-jacks-trick-dominate-obfuscate
- The Path of Corruption vampire/power/discipline/the-path-of-corruption
Merits & Flaws
- Blind shared/trait/flaw/blind
- Clear Sighted shared/trait/merit/clear-sighted
- Deaf shared/trait/flaw/deaf
- Iron Will shared/trait/merit/iron-will
- Laughingstock shared/trait/flaw/laughingstock
- Weak-Willed shared/trait/flaw/weak-willed
Other Factions
- The Telyav vampire/faction/sect/the-telyav
Paths & Virtues
- The Path of Power and the Inner Voice vampire/trait/morality_path/the-path-of-power-and-the-inner-voice
Rites & Rituals
- Baron Zaraguin’s Sting (Level Four) vampire/power/ritual/baron-zaraguins-sting-level-four
- Impregnable Soul vampire/power/ritual/impregnable-soul-level-four-necromancy-ritual
- Sanctuary vampire/power/ritual/sanctuary
- Telecommunication vampire/power/ritual/telecommunication
- Vigil of the Stone Guardian vampire/power/ritual/vigil-of-the-stone-guardian
Rotes & Procedures
- Mind-Mages and Night-Folk mage/power/rote/mind-mages-and-night-folk
- Psychic Blast mage/power/rote/psychic-blast
Rules
- Canonical Changes shared/rule/optional_rule/canonical-changes