Classification: Union // Open
Classification: Union // Open Ref vampire/power/combo_discipline/ears-of-the-bat

Ears of the Bat

Combination Discipline · Vampire · “Ears of the Bat (Auspex •, Vicissitude •)”

Vampire
Prerequisites
Auspex •, Vicissitude •
Clan
Tzimisce

The vampire grows long, pointed ears and achieves echolocation, much like a bat. She can “see” in pitch darkness and that sense extends 360° around her, leaving no blind spots for would-be ambushers to exploit.

System: The player must spend a blood point and roll Intelligence + Medicine (difficulty 7). While manifesting the ears, the character gains -3 difficulty on all hearing rolls and suffers a +1 difficulty to all Social rolls with mortals unless she takes steps to hide her ears.

This power costs 6 experience points to learn.

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